-
Posts
642 -
Joined
-
Last visited
Everything posted by TheRPGAdventurer
-
How to reduce lag on dragon flight
TheRPGAdventurer replied to TheRPGAdventurer's topic in Modder Support
ok maybe it has something to do with terrible direction locators -
How to reduce lag on dragon flight
TheRPGAdventurer replied to TheRPGAdventurer's topic in Modder Support
how about i make the dragon fly even tho the chunk is still unrendered? like send the position on the server -
How to fix intelji idea not updating code during debug
TheRPGAdventurer replied to TheRPGAdventurer's topic in Modder Support
where? -
How to fix intelji idea not updating code during debug
TheRPGAdventurer replied to TheRPGAdventurer's topic in Modder Support
can you send some pics? -
How to fix intelji idea not updating code during debug
TheRPGAdventurer replied to TheRPGAdventurer's topic in Modder Support
what keybind? -
We updated an old waypoint system which is buggy at the time in 1.7.10, now i need to know how to reduce lag to the new one, it lags when t goes to an unrendered chunk even tho its a flat world DragonMovehelper: https://github.com/TheRPGAdventurer/dragonmounts2-1.12.2/blob/1.5.5/src/main/java/com/TheRPGAdventurer/ROTD/server/entity/helper/DragonMoveHelper.java EntityAIDragonPlayerControl: https://github.com/TheRPGAdventurer/dragonmounts21.12.2/blob/1.5.5/src/main/java/com/TheRPGAdventurer/ROTD/server/entity/ai/EntityAIDragonPlayerControl.java node and pathnavigateflying: https://github.com/TheRPGAdventurer/dragonmounts2-1.12.2/tree/1.5.5/src/main/java/com/TheRPGAdventurer/ROTD/server/entity/ai/path EntityTameableDragon: https://github.com/TheRPGAdventurer/dragonmounts2-1.12.2/blob/1.5.5/src/main/java/com/TheRPGAdventurer/ROTD/server/entity/EntityTameableDragon.java
-
How to fix intelji idea not updating code during debug
TheRPGAdventurer replied to TheRPGAdventurer's topic in Modder Support
ok so i keep pausing the program and still no avail -
How to fix intelji idea not updating code during debug
TheRPGAdventurer replied to TheRPGAdventurer's topic in Modder Support
Ice done it but i still have to restart the game, WTH -
How to fix intelji idea not updating code during debug
TheRPGAdventurer replied to TheRPGAdventurer's topic in Modder Support
Also i think this helps, I tried putting gradles.start and reruning gradles setupdecompworkspace idea still no avail -
maybe because i have to press Ctrl + s for it to save or it automatically save, im not seeing code update changes and prompts to save: Ive been these sites for solutions but to no avail https://intellij-support.jetbrains.com/hc/en-us/community/posts/207109369-Code-change-is-not-being-reflected-in-the-idea-plugin
-
How to add Azanor's Bauble onto my item
TheRPGAdventurer replied to TheRPGAdventurer's topic in Modder Support
@Override @Optional.Method(modid = "baubles") public void onWornTick(ItemStack stack, EntityLivingBase plr) { if (!this.canTick(stack)) { return; } if (plr instanceof EntityPlayer && !stack.isEmpty() && stack.getCount() > 0) { this.onTick(stack, (EntityPlayer) plr); } } Is this required? -
How to add Azanor's Bauble onto my item
TheRPGAdventurer replied to TheRPGAdventurer's topic in Modder Support
thanks i already implemented it on my libs, -
How to add Azanor's Bauble onto my item
TheRPGAdventurer replied to TheRPGAdventurer's topic in Modder Support
also you mean build.gradle or gradlew build, i already added it on build.gradle -
How to add Azanor's Bauble onto my item
TheRPGAdventurer replied to TheRPGAdventurer's topic in Modder Support
ok but do i have to add it as dependency? will the mod work even if its not there is that what you mean about "and the library takes care (almost) everything else for you" -
So let me clear things first, support means to work with or withut baubles right? I dont want it as a dependency like llibrary, my mod could work with people who has baubles or not. I want it's support. So in my item do I have to implements IBauble right? Also do i have to call an event get the bauble id, to make sure this mod works with or without baubles?
-
How do I revert from using metadata, DataFixers maybe
TheRPGAdventurer replied to TheRPGAdventurer's topic in Modder Support
As i understad this renames all of them right? -
How do I revert from using metadata, DataFixers maybe
TheRPGAdventurer replied to TheRPGAdventurer's topic in Modder Support
After this, can i make my own blocks individually now? Like use the manual method of registering them one by one instead of just using getSubType() -
How do I revert from using metadata, DataFixers maybe
TheRPGAdventurer replied to TheRPGAdventurer's topic in Modder Support
is there a usage example, do i need to register it correct? where should I use it? In a dataFixer event? -
I once used metadata for some of my blocks, well i dont like to use them anymore, if I did, we know they are gonna disappear in the world. How do I revert back from using them, what type of unlocalized name strings that I got for my blocks once using metadata should I type in the datafixer. I am asking this because 1.13 removed them, I know its possible because mojang did it to their wool blocks and leaf blocks during "the flattening" of their item.
-
I made a nest for my enchantment dragon that resembles an end city building using nbt from structure blocks. How do I add it with a mapgen alongside the end city? How would I register it? I am more keen on using IWorldGenerator. I would prefer it to spawn with the end city mapgen instead because my tower would blockade end cities.