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Justmakinmusic

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  1. @Draco18s: Thank you for the info. I always wondered why I needed to return twice.
  2. Try this. public String getArmorTexture(ItemStack itemstack, Entity entity, int slot, String type) { if (itemstack == new ItemStack(Your item)) { return "more:textures/models/armor/Your.png"; } return "more:textures/models/armor/Your.png"; }
  3. How is your assets folder laid out? You need a models folder in there like block and item. assets/ModID/textures/models/armor
  4. Reload default resource pack in game. I have to do this every time I start client then my textures show
  5. This is what worked for my mod. public String getArmorTexture(ItemStack par1, Entity entity, int slot, int layer){ if (par1.itemID == Diamerald.Diameraldhelmet.itemID || par1.itemID == Diamerald.Diameraldplate.itemID || par1.itemID == Diamerald.Diameraldboots.itemID){ return "diamerald:textures/models/armor/diamerald_layer_1.png"; } if (par1.itemID == Diamerald.Diameraldlegs.itemID){ return "diamerald:textures/models/armor/diamerald_layer_2.png"; } return "diamerald:textures/models/armor/diamerald_layer_2.png"; }
  6. Vanilla armor textures don't render either so we wait for forge to get the changes right. Be patient and all will be good. None of my textures work as of right now. Still early development of forge for 1.6.1 all will be worked out soon. Armor_1 and _2.pngs also moved to assets/textures/models
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