Everything posted by lethinh
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[Forge 1.10.2] How to make new line in the language file.
Hi everyone. I am having problems that I don't know how to make new line in the language file. I tried with \n but didn't work. Here is my language file:
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[Forge 1.10.2] How to find breeding recipe?
The breeding recipe is a recipe that feed two animals and create new animal
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[Forge 1.10.2] How to find breeding recipe?
I'm having problem that I do not know to how to find the breeding recipe. I would greatly appreciate your help!
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[Forge 1.10.2] How to create multi-block structure (3x3 and the entity sit in) that find entity and convert it into a spawn egg?
Thanks!
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[Forge 1.10.2] How to create multi-block structure (3x3 and the entity sit in) that find entity and convert it into a spawn egg?
I have tried with Chickens mod but didn't work
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[Forge 1.10.2] How to create multi-block structure (3x3 and the entity sit in) that find entity and convert it into a spawn egg?
Thanks. I finally got it to work but it doesn't work with other mods. Could you show me how to make it work with other mods?
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[Forge 1.10.2] How to create multi-block structure (3x3 and the entity sit in) that find entity and convert it into a spawn egg?
I have followed what you said but didn't work. It didn't spawn the correct spawn egg. Here is my code: public boolean itemInteractionForEntity(ItemStack stack, EntityPlayer playerIn, EntityLivingBase target, EnumHand hand) { if (target.worldObj.isRemote || !(target instanceof EntityAnimal) || target instanceof EntityMob) { return false; } String entityId = EntityList.getEntityString(target); if (EntityList.ENTITY_EGGS.containsKey(entityId)) { ItemStack spawnEgg = new ItemStack(Items.SPAWN_EGG); NBTTagCompound compound = spawnEgg.hasTagCompound() ? spawnEgg.getTagCompound() : new NBTTagCompound(); NBTTagCompound tagCompound = new NBTTagCompound(); tagCompound.setString("id", entityId); compound.setTag("AnimalTag", tagCompound); spawnEgg.setTagCompound(compound); playerIn.worldObj.removeEntity(target); InventoryUtils.dropItemStack(target.worldObj, target.getPosition(), spawnEgg); } return true; }
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[Forge 1.10.2] How to create a block that outside is small but inside is big (Can show the inside like the TARDIS)?
Inside, player can do all thing like normal world!
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[Forge 1.10.2] How to create a block that outside is small but inside is big (Can show the inside like the TARDIS)?
The title says all! Do I need to do some render or dimensional teleporter?
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[Forge 1.10.2] How to create multi-block structure (3x3 and the entity sit in) that find entity and convert it into a spawn egg?
But there is no method getKey and field ENITITY_EGGS in EntityList
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[Forge 1.10.2] How to create multi-block structure (3x3 and the entity sit in) that find entity and convert it into a spawn egg?
I'm having a problem that I don't know how to check whether the entity match the spawn egg or not
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[Forge 1.10.2] How to create multi-block structure (3x3 and the entity sit in) that find entity and convert it into a spawn egg?
Could you guys tell me know how to do that?
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[Forge 1.10.2] How to use java reflector to access private method?
I have heard everyone that using java reflector is better than access transformer. But I don't know how to use java reflector. Could you guys explain me how to use that? I am very appreciated with your help!
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[Forge 1.10.2] Black screen when playing FTB Beyond (latest version) and other modpack (SkyFactory 3)
It is so weird. It just happened on Windows but it is not showing the black screen when I played on Linux
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[Forge 1.10.2] Black screen when playing FTB Beyond (latest version) and other modpack (SkyFactory 3)
Here is my fml-client-latest.log: https://gist.githubusercontent.com/letruongthinh/ee45f7253dbceeec8c94665131bcd6aa/raw/97ded95c0992d2762dd6c0fc4804b7336569c54c/fml-client-lastest.log Here is my latest.log: https://gist.github.com/letruongthinh/18e40aa3516efb645c968a9db678ef11 My DxDiag system file: https://gist.github.com/letruongthinh/190d6d53df6a8ff41c869d7dade6316a And I'm very happy if you guys can fix this problem!
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[1.11.2]How to change block slipperiness and bounciness.
You need to create a block. Then create a event and then register it. In the event. + You must check whether the entity is null. + You have to check if we have just jumped out from the block + And do the method, get the block, state (from the entity) and check if the block is the CustomBounceBlock. For example: https://pastebin.com/SCEPCZVZ
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[Forge 1.11.2] How to create a tile entity, container and gui that has 3x3 crafting and moving progress arrow?
I'm trying to create a kind of crafting table that use power to process
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[Forge 1.11.2] How to create a tile entity, container and gui that has 3x3 crafting and moving progress arrow?
So how to create a 3x3 crafting inventory?
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[Forge 1.11.2] How to create a tile entity, container and gui that has 3x3 crafting and moving progress arrow?
The crafting table doesn't use TileEntity. It use InterfaceObject
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[Forge 1.11.2] How to create a tile entity, container and gui that has 3x3 crafting and moving progress arrow?
How to create 3x3 crafting?
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[Forge 1.11.2] How to create a tile entity, container and gui that has 3x3 crafting and moving progress arrow?
I tried it. Didn't work the ContainerFurnace has two progresses that is burn time and cook time.
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[Forge 1.11.2] How to create a tile entity, container and gui that has 3x3 crafting and moving progress arrow?
Could you show me where it is?
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[Forge 1.11.2] How to create a tile entity, container and gui that has 3x3 crafting and moving progress arrow?
I have problems that the progress arrow is not moving
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[Forge 1.11.2] How to create a tile entity, container and gui that has 3x3 crafting and moving progress arrow?
Does anyone know how to do that?
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[Forge 1.10.2] Create a pickaxe that break unbreakable blocks?
Well, I may forget to put state.getBlockHardness in the code so that the code didn't work. I have put it in the first but seem like I have deleted it. Thanks
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