Everything posted by BURN447
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[1.12.2] Duplicate Entry in gradlew build
Any ideas? I'm lost, and I can't get my mod to build into a Jar at all, which is severely hampering my ability to release a new version.
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[1.12.2] Duplicate Entry in gradlew build
I'm running into an issue when I run gradlew build, but I run into the issue where I get returned an issue saying Cause: Duplicate Entry: I've run ./gradlew build --stacktrace and the output was I'm not sure what to do in this case. I've reinstalled forge and run ./gradlew cleanCache and ./gradlew clean
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[1.12.2] No Asset Files Being Loaded
Figured it out using this solution https://stackoverflow.com/questions/27623326/minecraft-forge-not-loading-textures
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[1.12.2] No Asset Files Being Loaded
I'm running into an issue where my mod is not loading any asset files, including block models or language files. I'm honestly not sure what can be causing it, as I have tested with a different modid and not made any progress. Here is a log, and the source can be found at https://github.com/BURN447/DartcraftReloaded
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Item Capability not saving one field during world reload
I'm sorry about getting slightly frustrated about that. I can't believe I missed that in all my bug hunting.
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Item Capability not saving one field during world reload
It's supposed to be null if there is no blockstate stored in the wrench. That's why I was checking if == null. I was told to look at 1 line of code that I already checked out all combinations of.
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Item Capability not saving one field during world reload
So with this, If I don't have the null checks, I end up crashing from a value cannot be null exception. The value is going to be null if there is no data stored in the capability and will be ~null if there is a block stored in the wrench. Is there any sort of hint you can give, cause I know you don't like giving code to modders.
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Item Capability not saving one field during world reload
So I've run into an odd problem, My capability is not saving one of its fields between world loads. However, it is saving the other field. I can't quite figure out why it is happening, and I'd be appreciative of any help anyone can provide. Item Class: https://github.com/BURN447/DartcraftReloaded/blob/master/src/main/java/burn447/dartcraftReloaded/Items/Tools/ItemForceWrench.java Capability Package: https://github.com/BURN447/DartcraftReloaded/tree/master/src/main/java/burn447/dartcraftReloaded/capablilities/ForceWrench
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Can I make Tickable tileentities update some functionality every several ticks?
You 100% need to know basic programming principles, such as counters, classes, abstraction, etc. to be able to do anything higher level than a pretty basic mod. There's a reason that nearly every Modding tutorial recommends learning java first, otherwise you're just going to be copy and pasting code that you don't understand. This can lead to extremely inefficient code and code that just flat out is unnecessary and useless.
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Forge Capabilities Randomly Disappearing
I would, but this only occurs after hours and hours of continuous play, and I haven't been able to find any way to replicate the bug. It just happens, without anything specific I've been able to pin down.
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It looks like youre using an unsupported modified version of the game
You need to allocate more memory. This section outlines that the garbage collector has run out of memory. In this case you're going to need to allocate more memory. How much memory do you currently have avaliable in your system and how much is allocated to the game?
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Forge Capabilities Randomly Disappearing
I'm running into an issue that I cannot replicate, but randomly when using one of my items that has a custom capability attached, it randomly resets/disappears back to the default. I'm assuming this happens after damage, but I have not been able to find any relation between when this happens. Would anyone know a reason behind these capabilities resetting to their default state? Capability Code: https://github.com/BURN447/DartcraftReloaded/tree/master/src/main/java/burn447/dartcraftReloaded/capablilities/ToolModifier Item it is resetting on: https://github.com/BURN447/DartcraftReloaded/blob/master/src/main/java/burn447/dartcraftReloaded/Items/ItemArmor.java If this doesn't work, I'll probably just rewrite my code to use hidden enchantments
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Add Bat Mob Drops
How would I go about that? I haven't been able to find any resources on how to do that, and I can't think of any mods that do this to look at.
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Add Bat Mob Drops
I'm trying to add mobs drops to bats through code, but I can't find the loot pool to edit because the bat.json file is empty. Is there a certain way I should do this? Code: https://github.com/BURN447/DartcraftReloaded/blob/master/src/main/java/burn447/dartcraftReloaded/Events/lootTableLoadEvent.java
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Tile Entity Not being Created
I'm not 100% sure what I'm doing wrong, since I've been fine on my other two tile entities. I'm not creating a Tile Entity at all on block placement. Tile Entity Class: https://github.com/BURN447/DartcraftReloaded/blob/master/src/main/java/burn447/dartcraftReloaded/tileEntity/TileEntityTimeTorch.java Block Class: https://github.com/BURN447/DartcraftReloaded/blob/master/src/main/java/burn447/dartcraftReloaded/blocks/torch/BlockTimetorch.java Proxy with Registration: https://github.com/BURN447/DartcraftReloaded/blob/master/src/main/java/burn447/dartcraftReloaded/proxy/CommonProxy.java Full Repository: https://github.com/BURN447/DartcraftReloaded
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Block Extending Block Log Crashing
When I place my block extending BlockLog, I immediately crash. Log: https://pastebin.com/qUYQ02YY Code: https://github.com/BURN447/DartcraftReloaded/blob/master/src/main/java/burn447/dartcraftReloaded/blocks/BlockForceLog.java
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Leaves Incorrectly Rendering
That's the thing. I've attempted to copy the vanilla code exactly, but when I do that, they always render as fast. The code that I am using now switches, but it runs into this problem. At the moment, I may just always have them in the fancy model
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Leaves Incorrectly Rendering
I have made my own leaves class, but I have encountered an error where when switching between fast and fancy graphics settings, one or two leaves will not change and will continue to persist as the old graphics setting. Leaves Code https://github.com/BURN447/DartcraftReloaded/blob/master/src/main/java/burn447/dartcraftReloaded/blocks/BlockForceLeaves.java Picture of the issue
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Sapling Model
Ok. I should be able to do that. There's nothing like it that I could find in the vanilla JSON files, so I was a little confused
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Sapling Model
The Block Model in the world and in hand is 3D and crossed, where a vanilla sapling renders as a 2D texture.
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Sapling Model
I'm having an issue with my sapling model. There's something up with the model when I'm holding it in my hand or when it's on the ground. Images of Problem: https://imgur.com/a/dq3bZIe JSON Files https://github.com/BURN447/DartcraftReloaded/blob/master/src/main/resources/assets/dartcraftreloaded/blockstates/force_sapling.json https://github.com/BURN447/DartcraftReloaded/blob/master/src/main/resources/assets/dartcraftreloaded/models/block/force_sapling.json
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1.12.2 Leaf Decay
I knew it was going to be something stupid that I overlooked. Thanks!
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1.12.2 Leaf Decay
I have been trying unsuccessfully to get my leaves to decay, but no matter what I have done, I have not been able to figure it out. Leaf Code: https://github.com/BURN447/DartcraftReloaded/blob/master/src/main/java/burn447/dartcraftReloaded/blocks/BlockForceLeaves.java Log Code: https://github.com/BURN447/DartcraftReloaded/blob/master/src/main/java/burn447/dartcraftReloaded/blocks/BlockForceLog.java
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NullpointerException - "Failed to save Chunk"
I've been running into this bug in both a development environment and in a built jar. I cannot find a solution to this anywhere on the internet, and I was wondering if anyone can interpret this differently than I did. The code is all available at https://github.com/burn447/dartcraftreloaded
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Removing a Functionality from an instance of a mob (Creeper Explosion)
I'm attempting to remove the ability for a creeper to explode when it is hit by a sword. I know that I need to remove EntityAICreeperSwell in the Entity class, but I'm not sure how to remove a value from the Set, because it is creating the object within the addTask method call.
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