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Wanghh

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Everything posted by Wanghh

  1. I have an item has special functions that must be performed before the blockGUI open.But how can I do that?hehe...
  2. Wooo I got it.the EnumPlantType must be overrided,or it can only be in the farmland.
  3. I have tried the new ItemSeeds(int ,int,int) but the 3rd int seem to be useless.It can only grow on a farmland when I change the 3rd int as different BlockIDs.How can I deal with this?hehe...
  4. How to get the buckets back when crafting something that needs lavabucket/water bucket?like the crafting of a cake?hehe...
  5. How to make a block with 32*32 in its Texture?while others are 16*16?
  6. Is there any event of being attacked by a Lightening?I can not found a related event.hehe...
  7. I have a problem How to printout some message in the talk box.I think The EU Reader in IC2 is quite what I want.how can I deal with this?hehe...
  8. wow I got it ,just see the valina code CreativeTabs and I know it:>
  9. I'm hard at this for a moment.How can I add a new page in creative mode?
  10. I got a crop and it seems good.but when farmland under it was jumped/change to soil the crop is still there.How can I broke that?hehe...
  11. Chunk loaders is how it is traditionally done. This is normal behavior of minecraft, and the reason chunk loaders were created. If that is too much for what you need to do, the only other option is to map your tile entities(coordinate based key) and tick them all on a server tick(burn time value), and have the tile entities check that map for it's burn time. This would only keep the burn time ticking, but would have no impact on anything else however. Also the map would need to be saved or burn time would be lost on every reload. Chunk loading would actually be an easier to implement way of doing this, but the way described above would also work without sacrificing as much performance as chunk loading does if you only want it to keep 'cooking'. Edit: An easier way would be to make the burntime tick counter realtime aware. You could have it's burntime be based on realtime instead of ticks. You could set a start time, and it's current burn percent is based on the current time. But how to use the ChunkLoaders?I think it will be more easy to do with the method tick but it should be bugful (and partly because i don't know how to use tick method)
  12. I got a machine and it functioned well.But when I go far away, its TileEntiity stop working.How can I do to make it working then?hehe....
  13. I got it quite well this time.Thank to all of you!
  14. I've build a furnace and it works properly.BUT every time the client restarts,its burntime data will differ from that of server's.How can I deal with this?or what method should I choose?...hehe
  15. Hello.I've got a new Furnace Working well except for this:when i open the world and not to right-click the new furnace and the energy I got from System.out.println have TWO different types:one is still 0 and one is quickly gaining.And they rowed as this: 160 ; 0 ; 161 ; 0;162 ;0 .and i don't know how to make a packet\SMP link to server and client.I don't know the reason...hehe
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