Everything posted by SanAndreaP
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		Setting entity mount position
		
		Put this method into your entity class. Play with the return value until it fits: public double getMountedYOffset() { return 1.1D; }
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		[SOLVED] Minecraft 1.3.2 Server-MCforge 4.1.1.251 crash
		
		If the client works with forge, then you don't need it. The error claims that it can't find a class: java.lang.NoClassDefFoundError: com/google/common/io/LineProcessor It's a part of one of these libraries, so one of them must be somehow corrupted during the download. The problem has been solved by redownloading the libraries, so FML can find the class now.
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		difference between registerModEntity and registerGlobalEntityID
		
		That's weird that you get the error even with the right order. It works for me. Could you provide the code where you register your entities?
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		[SOLVED] Minecraft 1.3.2 Server-MCforge 4.1.1.251 crash
		
		Download these files and put them into your libs folder located in your .minecraft directory: http://files.minecraftforge.net/fmllibs/argo-2.25.jar http://files.minecraftforge.net/fmllibs/guava-12.0.1.jar http://files.minecraftforge.net/fmllibs/asm-all-4.0.jar BTW: Markus' nickname is Notch, so Notch is the creator of Minecraft
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		difference between registerModEntity and registerGlobalEntityID
		
		Well, I can ensure you that neither the registerGlobalEntityID nor the registerModEntity methods call eachother. There are two versions of registerGlobalEntityID, one with two additional parameters - the foreground and background color for the egg -, which will add an egg, and one without these parameters, which won't add an egg. Anyway you HAVE to call these methods in this order or else you will get the error you mentioned.
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		difference between registerModEntity and registerGlobalEntityID
		
		registerModEntity is required for MP tracking stuff, so the entity works on a dedicated server with multiple clients connected to it, I believe. registerGlobalEntityID is the base method for registering entities and should always be used in order to make entities work. I would suggest to use both methods. The registerGlobalEntityID first, then registerModEntity.
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		Couldn't change block's id myself in config folder
		
		@Lex: If you wanna know how I solved the BOM issue, you can look at my Language Manager here: https://gist.github.com/3775312 It's in the loadLangPropertyStr(...) method.
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		[SOLVED] Minecraft forge 1.3.2 minecraft error
		
		Could you provide the source of your minecraftwero.common.BaconMod class?
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		Couldn't change block's id myself in config folder
		
		This unknown character is probably the BOM for UTF-8 (http://en.wikipedia.org/wiki/Byte_order_mark) which is always at the beginning of an UTF-8 file, unless you save it as UTF-8 without BOM. I had this issue with my own UTF-8 files for my Language Manager. Either save the config as UTF-8 w/o BOM, or save it as ANSI.
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		DamageSource.getEntity() and DamageSource.getSourceOfDamage() return the same?
		
		^ this Also there is a difference between those two methods, but only in certain DamageSource instances. For example the damage source from an arrow returns the arrow entity itself with getSourceOfDamage() and the entity which shot that arrow (e.g. the player) with getEntity(), or the arrow itself again if the shooting entity instance is null.
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		Entity Init error
		
		You have to make a constructor with only the World parameter, like this: public EntityHorse(World par1World) { super(par1World); // YOUR CODE }
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		A critical error when handling a packet
		
		Maybe you could start a dedicated server with your mod and look what it does? I use this method to find such kind of errors in my mods.
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		Minecraft server keeps crashing. I can't tell what mod is causing it
		
		I know that the versions below 8.0_02 of my Clay Soldiers Mod making these crashes but that should be fixed now hopefully. You can try to remove CSM and see if that works. If yes I'll have to look at CSM again, because I can't reproduce this anymore in any case...
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		[Unsure] SPC commands incompatibility
		
		Looks more like there is an issue with NEI. Did you put NEI and the CodeChickenLoader into the coremods folder? Also the VerifyError seems to be caused by not deleting META_INF. Is it deleted?
 - Error Report
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		Weird TileEntity Error
		
		@Init works only for methods in classes which have the @Mod annotation (and an @Instance object)
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		Weird TileEntity Error
		
		Where do you call your register() method in your mod file?
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		Old forge back!
		
		How about the ForgeModLoader-client-0.log?
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		[Solved]EntityPlayerMP exists even if I'm playing SSP?
		
		Because the client runs internally a server now. All code from the server is now in the client (internal server).
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		In forge 4.00.XX not IBonemealHandler?
		
		Try to put your EVENT_BUS registration in your PreInit method.
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		Help Car Mod not compatible with FML 3.3.7.135
		
		Forge for Minecraft 1.2.5 is not supported anymore.
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		Java crashes while trying to load a world testing my mod
		
		So it works with 1GB in eclipse? If yes, stick with that.
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		Java crashes while trying to load a world testing my mod
		
		Then your system seems to be really fucked up Try to allocate less, I had this issue with OutOfMemory on an old PC and I had to allocate less memory so that it worked.
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		Crashing after clicking something.
		
		Well, on a new jar file, if you copy the files from the forge package into the jar, you should be asked by the archiver if you want to replace the files or merge them (two buttons) Click then on the Merge button and everything should work.
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		Crashing after clicking something.
		
		You're on Mac, right? Merge the folders instead of replacing them during installation of forge.
 
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