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  1. Hello there! I've recently made a wallpaper entity, that acts somewhat like an item frame or a painting. However, the resulting light rendering is far from perfect: wallpaper tiles (wallpaper has width and height of the block) are lit independently by torches at night or indoors. Rendering...
  2. Hello, for several days I've been trying to find a way to add my animations in this style. @Override public void setupAnim(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) { } My current public class is : public class FakePl...
  3. Hi, this is my second post with the same content as no one answered this and it's been a long time since I made the last post, I want to make a client-only mod, everything is ok, but when I use shaders, none of the textures rendered in RenderLevelStageEvent nor the crow entity model are rendered, I...
  4. So, I have found the reason why Distant Horizons has been unable to keep the chunks loaded: Something in the Alex's Caves mod is preventing DH from rendering. However, I don't want to get rid of Alex's Caves, as it is a part of my personal modded experience. Can someone please find the issue for me?
  5. Hi everyone, I’m working on creating a UI similar to the one shown in the picture below. Most of the functionality is working perfectly, but I’m struggling to achieve a smooth blur effect for the background. Currently, I’m rendering the black transparent box using: "Gui.drawRect();"...
  6. I've been trying to find a solution for this for the past few days and cant seem to find it anywhere. What i want to do is basically set my player's head pitch without the server noticing it. Basically client-side change. Is there a way to do this? With mixins or anything els...
  7. This keeps coming up on a pack I am putting together, I am not the best at finding these issues in these things. any help is appreciated. ---- Minecraft Crash Report ---- // Who set us up the TNT? Time: 2024-12-09 14:50:01 Description: Rendering overlay java.l...
  8. Hi, I want to make a client-only mod, everything is ok, but when I use shaders, none of the textures rendered in RenderLevelStageEvent nor the crow entity model are rendered, I want them to be visible, because it's a horror themed mod Here is how i render the crow model in the CrowEntityRendere...
  9. Hello, I've decided I want to replace the default player model with a custom one but can't quite seem to figure it out. I'm somewhat new to minecraft modding so please forgive me if I'm missing something obvious. My code is also a bit jumbled and nothing atm (been deleting any code that hasn't been...
  10. Something in the Alex's Caves mod is preventing Distant Horizons from rendering. However, I don't want to get rid of Alex's Caves, as it is a part of my personal modded experience. Can someone please find the issue for me?
  11. Title explains it all, I think. I'm attempting to make an armor set that extends from DyeableArmorItem instead of ArmorItem and for some reason the armor model's color is not changing in-game. While the dye crafting recipes work, the resulting "tint colors" are not showing up on my character or...
  12. It's a custom pack really just for me. I have some experience but don't really know what I'm doing. It was working before but I updated some mods and I can't remember which, notably not Cobblemon. I don't rally know if it's right to put this here, but I don't really know what to do I've tried a...
  13. Hey there everyone, I'm building a Minecraft mod inspired by the Fallout series using Forge. My goal is to create an immersive Fallout 76-like experience, including a completely overhauled inventory system centered around a Pip-Boy. Core features: Custom Pip-Boy Interface: Replac...
  14. Hello, I want to make it so that a certain part of my mob model is rendered as a portal to the end. Using the second layer I was able to render a second model with the portal effect, but I don't need the whole model. How to fix this? (This is a test mob, I want to render its head as a portal)....
  15. I have every compat (wood good) along with other mods, so when i try them in creative the game crashes when sliding tabs in the inventory screen (key E), particularly when reaching the 4th section of the inventory. The mod version is 1.6.4 (1.18.2). Is there any way to solve it? Crash log in the lin...
  16. I want to make a custom sky, moon, sun, fog, etc. How would I do this?
  17. Hi, I was wondering how to make a "screenspace texture" like the background of the end portal (not including the moving stars). This is an example of what I want: I have taken a look at the vanilla shader files, but I don't know how to use the effect for myself. Any help would be great,
  18. The version I am in is 1.20.1 and i am using GeckoLib 4.4.4. So I am making a mob that can be tamed and when you right-click it, you can access its inventory. How would I make it so when I give the mob an item, it displays it on its model like how a horse displays horse armor?
  19. Here is my code: @Mod.EventBusSubscriber(modid = Mod.MODID, bus = Mod.EventBusSubscriber.Bus.FORGE, value = Dist.CLIENT) public class PlayerRenderModifications { @SubscribeEvent public static void prePlayerRender(RenderPlayerEvent.Pre evt) { RenderSystem.setShaderColor(0.0F, 1.0F,...
  20. I got a working post processing shader inside assets/shaders/post but now I'm stuck at, having my mod run the shader. How would I go about that?
  21. Like the title i wanted to render a obj model into minecraft but i cant find any tutorials for this.
  22. So i know for a fact this has been asked before but Render stuff troubles me a little and i didnt find any answer for recent version. I have a custom nausea effect. Currently i add both my nausea effect and the vanilla one for the effect. But the problem is that when I open the inventory, both...
  23. Hi everyone! I'm learning modding on forge 1.16.5 and want to make the Leviathan Axe from the God of War games, but I'm facing two problems: 1) The entity model in the air and on the ground when thrown is not rendered 2) There's no sound of picking up the axe Moreover, when thrown, the e...
  24. I succeeded in rendering quads. However, they go dark when players are above them. Like these picture : https://drive.google.com/file/d/1zdbiE-pmGk3VuLy5ZSPtPDo-4UpHcKsa/view?usp=sharing https://drive.google.com/file/d/1AgJv2ncXjqRGh_oTURNCtVdMfDWws8s2/view?usp=sharing Is there somet...
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