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Showing results for tags 'rendering'.
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Hello there! I've recently made a wallpaper entity, that acts somewhat like an item frame or a painting. However, the resulting light rendering is far from perfect: wallpaper tiles (wallpaper has width and height of the block) are lit independently by torches at night or indoors. Rendering...
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Hi, this is my second post with the same content as no one answered this and it's been a long time since I made the last post, I want to make a client-only mod, everything is ok, but when I use shaders, none of the textures rendered in RenderLevelStageEvent nor the crow entity model are rendered, I...
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So, I have found the reason why Distant Horizons has been unable to keep the chunks loaded: Something in the Alex's Caves mod is preventing DH from rendering. However, I don't want to get rid of Alex's Caves, as it is a part of my personal modded experience. Can someone please find the issue for me?
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Hi everyone, I’m working on creating a UI similar to the one shown in the picture below. Most of the functionality is working perfectly, but I’m struggling to achieve a smooth blur effect for the background. Currently, I’m rendering the black transparent box using: "Gui.drawRect();"...
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I've been trying to find a solution for this for the past few days and cant seem to find it anywhere. What i want to do is basically set my player's head pitch without the server noticing it. Basically client-side change. Is there a way to do this? With mixins or anything els...
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This keeps coming up on a pack I am putting together, I am not the best at finding these issues in these things. any help is appreciated. ---- Minecraft Crash Report ---- // Who set us up the TNT? Time: 2024-12-09 14:50:01 Description: Rendering overlay java.l...
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- 1.20.1
- didnt read faq
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Hello, I've decided I want to replace the default player model with a custom one but can't quite seem to figure it out. I'm somewhat new to minecraft modding so please forgive me if I'm missing something obvious. My code is also a bit jumbled and nothing atm (been deleting any code that hasn't been...
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It's a custom pack really just for me. I have some experience but don't really know what I'm doing. It was working before but I updated some mods and I can't remember which, notably not Cobblemon. I don't rally know if it's right to put this here, but I don't really know what to do I've tried a...
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I have every compat (wood good) along with other mods, so when i try them in creative the game crashes when sliding tabs in the inventory screen (key E), particularly when reaching the 4th section of the inventory. The mod version is 1.6.4 (1.18.2). Is there any way to solve it? Crash log in the lin...
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I want to make a custom sky, moon, sun, fog, etc. How would I do this?
- 2 replies
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- 1.20.1
- dimensions
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Hi, I was wondering how to make a "screenspace texture" like the background of the end portal (not including the moving stars). This is an example of what I want: I have taken a look at the vanilla shader files, but I don't know how to use the effect for myself. Any help would be great,
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The version I am in is 1.20.1 and i am using GeckoLib 4.4.4. So I am making a mob that can be tamed and when you right-click it, you can access its inventory. How would I make it so when I give the mob an item, it displays it on its model like how a horse displays horse armor?
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I got a working post processing shader inside assets/shaders/post but now I'm stuck at, having my mod run the shader. How would I go about that?