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Posted

So basically I want to give the player a regeneration effect when they're wearing an armour piece I made, but the onArmorTick will rapidly give the player regeneration, disabling the delay and maxing out their health almost instantly. I had this problem with the health boost effect so I made a custom potion effect for that, but the regeneration effect is harder to do. I'm wondering if I need to figure out how to create the custom regeneration effect, or if theres another bypass I can do.

Heres the code I have for it (Only the iron crown and shulker crown I have difficulty with):

	@Override
	public void onArmorTick(ItemStack stack, World world, PlayerEntity player) {
		if (player.getItemStackFromSlot(EquipmentSlotType.HEAD).getItem().equals(ItemInit.LEATHER_CROWN.get())
				&& player.getItemStackFromSlot(EquipmentSlotType.CHEST).getItem().equals(Items.LEATHER_CHESTPLATE)
				&& player.getItemStackFromSlot(EquipmentSlotType.LEGS).getItem().equals(Items.LEATHER_LEGGINGS)
				&& player.getItemStackFromSlot(EquipmentSlotType.FEET).getItem().equals(Items.LEATHER_BOOTS)) {
				player.addPotionEffect(new EffectInstance(Effects.HASTE, 15, 1, false, false));
			}
		else if (player.getItemStackFromSlot(EquipmentSlotType.HEAD).getItem().equals(ItemInit.LEATHER_CROWN.get())) {
			player.addPotionEffect(new EffectInstance(Effects.HASTE, 15, 0, false, false));
		}
		else if (player.getItemStackFromSlot(EquipmentSlotType.HEAD).getItem().equals(ItemInit.CHAINMAIL_CROWN.get())
				&& player.getItemStackFromSlot(EquipmentSlotType.CHEST).getItem().equals(Items.CHAINMAIL_CHESTPLATE)
				&& player.getItemStackFromSlot(EquipmentSlotType.LEGS).getItem().equals(Items.CHAINMAIL_LEGGINGS)
				&& player.getItemStackFromSlot(EquipmentSlotType.FEET).getItem().equals(Items.CHAINMAIL_BOOTS)) {
				player.addPotionEffect(new EffectInstance(Effects.RESISTANCE, 15, 1, false, false));
			}
		else if (player.getItemStackFromSlot(EquipmentSlotType.HEAD).getItem().equals(ItemInit.CHAINMAIL_CROWN.get())) {
			player.addPotionEffect(new EffectInstance(Effects.RESISTANCE, 15, 0, false, false));
		}
		else if (player.getItemStackFromSlot(EquipmentSlotType.HEAD).getItem().equals(ItemInit.GOLD_CROWN.get())
				&& player.getItemStackFromSlot(EquipmentSlotType.CHEST).getItem().equals(Items.GOLDEN_CHESTPLATE)
				&& player.getItemStackFromSlot(EquipmentSlotType.LEGS).getItem().equals(Items.GOLDEN_LEGGINGS)
				&& player.getItemStackFromSlot(EquipmentSlotType.FEET).getItem().equals(Items.GOLDEN_BOOTS)) {
				player.addPotionEffect(new EffectInstance(PotionList.MORE_HEALTH_EFFECT.get(), 15, 1, false, false));
				player.addPotionEffect(new EffectInstance(Effects.HERO_OF_THE_VILLAGE, 15, 0, false, false));
			}
		else if (player.getItemStackFromSlot(EquipmentSlotType.HEAD).getItem().equals(ItemInit.GOLD_CROWN.get())) {
			player.addPotionEffect(new EffectInstance(PotionList.MORE_HEALTH_EFFECT.get(), 15, 0, false, false));
		}
		else if (player.getItemStackFromSlot(EquipmentSlotType.HEAD).getItem().equals(ItemInit.IRON_CROWN.get())
				&& player.getItemStackFromSlot(EquipmentSlotType.CHEST).getItem().equals(Items.IRON_CHESTPLATE)
				&& player.getItemStackFromSlot(EquipmentSlotType.LEGS).getItem().equals(Items.IRON_LEGGINGS)
				&& player.getItemStackFromSlot(EquipmentSlotType.FEET).getItem().equals(Items.IRON_BOOTS)) {
				player.addPotionEffect(new EffectInstance(Effects.REGENERATION, 15, 0, false, false));
				player.addPotionEffect(new EffectInstance(Effects.SPEED, 15, 1, false, false));

			}
		else if (player.getItemStackFromSlot(EquipmentSlotType.HEAD).getItem().equals(ItemInit.IRON_CROWN.get())) {
			player.addPotionEffect(new EffectInstance(Effects.SPEED, 15, 0, false, false));
		}
		else if (player.getItemStackFromSlot(EquipmentSlotType.CHEST).getItem().equals(Items.DIAMOND_CHESTPLATE)
				&& player.getItemStackFromSlot(EquipmentSlotType.LEGS).getItem().equals(Items.DIAMOND_LEGGINGS)
				&& player.getItemStackFromSlot(EquipmentSlotType.FEET).getItem().equals(Items.DIAMOND_BOOTS)
				&& player.getItemStackFromSlot(EquipmentSlotType.HEAD).getItem().equals(ItemInit.DIAMOND_CROWN.get())) {
				player.addPotionEffect(new EffectInstance(Effects.CONDUIT_POWER, 15, 0, false, false));
				player.addPotionEffect(new EffectInstance(Effects.DOLPHINS_GRACE, 15, 0, false, false));

			}
		else if (player.getItemStackFromSlot(EquipmentSlotType.HEAD).getItem().equals(ItemInit.DIAMOND_CROWN.get())) {
			player.addPotionEffect(new EffectInstance(Effects.CONDUIT_POWER, 15, 0, false, false));
		}
		else if (player.getItemStackFromSlot(EquipmentSlotType.CHEST).getItem().equals(Items.NETHERITE_CHESTPLATE)
				&& player.getItemStackFromSlot(EquipmentSlotType.LEGS).getItem().equals(Items.NETHERITE_LEGGINGS)
				&& player.getItemStackFromSlot(EquipmentSlotType.FEET).getItem().equals(Items.NETHERITE_BOOTS)
				&& player.getItemStackFromSlot(EquipmentSlotType.HEAD).getItem().equals(ItemInit.NETHERITE_CROWN.get())) {
				player.addPotionEffect(new EffectInstance(Effects.FIRE_RESISTANCE, 15, 0, false, false));
				player.addPotionEffect(new EffectInstance(Effects.STRENGTH, 15, 0, false, false));
				player.addPotionEffect(new EffectInstance(Effects.NIGHT_VISION, 15, 0, false, false));

			}
		else if (player.getItemStackFromSlot(EquipmentSlotType.HEAD).getItem().equals(ItemInit.NETHERITE_CROWN.get())) {
			player.addPotionEffect(new EffectInstance(Effects.FIRE_RESISTANCE, 15, 0, false, false));
		}
		else if (player.getItemStackFromSlot(EquipmentSlotType.HEAD).getItem().equals(ItemInit.SHULKER_CROWN.get())) {
			player.addPotionEffect(new EffectInstance(Effects.REGENERATION, 15, 1, false, false));
			player.addPotionEffect(new EffectInstance(Effects.LEVITATION, 15, 0, false, false));
		}
	}
}

 

  • 1 year later...
On 4/23/2021 at 8:50 PM, Turtledove said:

...just have the effect apply per every ___ ticks. I.e. do effect if player's tick count % 40 is 0

THANK YOU SM ❤️ this helped me fix my issue.

if(player.tickCount % 40 == 0)

 

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