Posted April 24, 20214 yr Hey. First of, sorry for my english. I'm building a 1:1 scale replica of the World Trade Center in minecraft. To add realistic stuff i've build the tridends in blender. they are in mincraft but the model is glowing. The fasade above the tridends has the same hex colour like the tridend wich is glowing. (I've build the fasade with blockbench) https://imgur.com/CkptRXM https://imgur.com/yvSpJTi https://imgur.com/DHr0Jq3 How can i fix this? Thanks! Edited April 24, 20214 yr by akuma_matata
April 27, 20214 yr can you show the material file you used? and you can try : in the minecraft/config open the forge-client.toml file set experimentalForgeLightPipelineEnabled = true forgeLightPipelineEnabled = false
April 27, 20214 yr Author the forge-client.toml file didnt work for me... https://imgur.com/a/iS3nRLM Thats the texture file
May 9, 20214 yr if the model size must be between 0 - 1, if it gets bigger then that , minecraft lighting will have problems.
May 10, 20214 yr Author hm. it looks like this right now : https://imgur.com/kjpdtae https://imgur.com/undefined https://imgur.com/jnxTmUT https://imgur.com/undefined
May 13, 20214 yr running out of ideas. Try turning off smooth lighting. long shot: check if any models UV is > 1x1x1
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.