Jump to content

Recommended Posts

Posted (edited)

I created a block and referenced most of the code from the end rod, cause I wanted it to be directional. The only issue I'm really stumped on is that it won't mirror the voxel shape at all. I've looked at how other blocks do the mirror method, but all seem to be not what I'm looking for. Any help?

[Edit]

I've looked around various forum sites and haven't found anything on them either

Code : https://pastebin.com/mdUR2SS7

Edited by Babelincoln1809
Posted

There is no such thing as a mirrored voxel shape. The #mirror and #rotate methods within Block are specifically for handling BlockState rotations within nbt structures, nothing more. If you want the VoxelShape to be rotated, you would need to construct the rotation yourself and apply it when necessary. It's always good to precompute all possible rotations and access them via a bit mask.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.