Jump to content

Recommended Posts

Posted (edited)

I want to draw string over an itemStack, but string is rendering below an itemStack

Here's my code:

 

// i = index (0-9)

// j = rows

int count = listStack.get(i + (j * 9)).getCount();

Minecraft.getInstance().getItemRenderer().renderItemAndEffectIntoGUI(listStack.get(i + (j * 9)), startPointX + (i * 18), startPointY + (j * 18));

if (count > 1) { this.font.drawStringWithShadow(matrixStack, String.valueOf(count), (float) (startPointX + (i * 18) + 16) - this.font.getStringWidth(String.valueOf(count)), (float) (startPointY + (j * 18) + 10), FontColor.WHITE.getColorCodes()); }

 

 

string_render_forge.PNG

Edited by Th1Minecraft
Posted

This code is in MixinContainerScreen and I've tried for RenderGameOverlayEvent.Pre but it is just the same

 

private final ContainerScreen that = (ContainerScreen) (Object) this;

 

Method RenderExtraContainer:

private void renderExtraContainer(MatrixStack matrixStack, Slot slot) throws CommandSyntaxException { if (!slot.getStack().isEmpty()) { RenderSystem.disableDepthTest(); RenderSystem.enableBlend(); RenderSystem.enableAlphaTest(); RenderUtils.bindTexture(EXTRA_CONTAINER); AbstractGui.blit(matrixStack, this.that.getGuiLeft() + this.that.getXSize() + 10, this.that.getGuiTop(), 0.0F, 0.0F, 176, 80, 176, 80); RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F); RenderSystem.blendFunc(770, 771); GL11.glTexEnvi(8960, 8704, 3042); GL11.glTexEnvi(8960, 8704, 8448); RenderSystem.enableDepthTest(); RenderSystem.disableAlphaTest(); RenderSystem.enableRescaleNormal(); this.font.drawString(matrixStack, slot.getStack().getDisplayName().getString(), this.that.getGuiLeft() + this.that.getXSize() + 18, this.that.getGuiTop() + 6, FontColor.GRAY.getColorCodes()); ArrayList<ItemStack> listStack = this.getInventoryFromShulkerBoxItem(slot.getStack()); assert this.minecraft != null; ItemRenderer itemRenderer = this.minecraft.getItemRenderer(); int startPointX = this.that.getGuiLeft() + this.that.getXSize() + 18; int startPointY = this.that.getGuiTop() + 18; if (!listStack.isEmpty()) { for (int i = 0; i < 9; i++) { for (int j = 0; j < 3; j++) { if ((i + j * 9) <= listStack.size() - 1) { int count = listStack.get(i + (j * 9)).getCount(); matrixStack.push(); itemRenderer.renderItemAndEffectIntoGUI(listStack.get(i + (j * 9)), startPointX + (i * 18), startPointY + (j * 18)); matrixStack.pop(); if (count > 1) { this.font.drawStringWithShadow(matrixStack, String.valueOf(count), (float) (startPointX + (i * 18) + 16) - this.font.getStringWidth(String.valueOf(count)), (float) (startPointY + (j * 18) + 10), FontColor.WHITE.getColorCodes()); } } } } } } }

mixincontainer_bs0.PNG

  • Th1Minecraft changed the title to [1.16.5 - SOLVED] Render string over an ItemStack

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.