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Posted (edited)

Please help me, I have been trying to do this for a long time, but I can't do it. How can draw a line between two coordinates in the world, for example between two blocks?

I try, but it doesn't work: (calling drawLine in Event RenderWorldLastEvent: drawLine(0,0,0,10,10,10);)

private static void drawLine(double x1, double y1, double z1, double x2, double y2, double z2) 
{
        Tessellator tessellator = Tessellator.getInstance();
        BufferBuilder bufferbuilder = tessellator.getBuilder();
        bufferbuilder.begin(3, DefaultVertexFormats.POSITION_COLOR);
        bufferbuilder.vertex(x1, y1, z1).color(255,0,0, 255).endVertex();
        bufferbuilder.vertex(x2, y2, z2).color(255,0,0, 255).endVertex();
        tessellator.end();
}

 

Edited by Block
Posted (edited)

Hi, help me please. I've been trying to do this for a long time, I've reviewed a bunch of sources, but it doesn't work. I want to draw a line between two coordinates (for example 0, 0, 0 and 10, 10, 10)
I understand that the line is drawn relative to 0 coordinates, and they need to be changed relative to the player (otherwise the line will move with the player)
1. But here's the trouble, the line is not displayed for me, what could be the problem?
2. By the way, the pushMatrix and translated methods of the GlStateManager class are deprecated. What is the actual replacement for this?

My code:

  Reveal hidden contents
  Reveal hidden contents

P.S. Method drawLine() works because if I display a message to the player, then everything is displayed, but the line is not.

Edited by Block
issue resolved
Posted

IIRC the LINE drawing mode of OpenGL doesn't actually draw anything. (I think that's what the 3 specifies in your begin() call).

It's been a long time since I messed with this, but the drawing mode I used was QUADS (you should use the constants around...somewhere, but numerically it's probably 7) and give your line some amount of thickness.

 

This is some really old code, but has the relevant math.

https://github.com/Draco18s/HarderStuff/blob/master/src/main/java/com/draco18s/hazards/client/HazardsClientEventHandler.java#L422-L451

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

UPDATE:

Hooray!!!! 

I did as I wanted, but there is a problem:

When I turn on 3-person view, my line starts to move by an angle of rotation head, down or up or left or right.

So how do I get the angle of rotation of the camera from the 3rd person?

entity.getPitchYaw () doesn't work because this is the angle of the turn of the head.

 

I get the coordinate shift like so:

  Reveal hidden contents

 

  • Block changed the title to [1.16.4] How get angle rotate camera? [Render line in world]
Posted

UPDATE №2:

Two days of searching later, Hooray!!!!

I managed to implement a method that draws a line from block 1 to block 2.

If anyone needs, here is my method:

  Reveal hidden contents

Call example:

  Reveal hidden contents

 

  • Block changed the title to [resolved] [1.16.4] Render line in world
Posted
  On 5/10/2021 at 3:08 PM, Draco18s said:

IIRC the LINE drawing mode of OpenGL doesn't actually draw anything. (I think that's what the 3 specifies in your begin() call).

It's been a long time since I messed with this, but the drawing mode I used was QUADS (you should use the constants around...somewhere, but numerically it's probably 7) and give your line some amount of thickness.

 

This is some really old code, but has the relevant math.

https://github.com/Draco18s/HarderStuff/blob/master/src/main/java/com/draco18s/hazards/client/HazardsClientEventHandler.java#L422-L451

Expand  

I decided to roll back the version just below, and I ended up drawing a line: Forum thread

  • Block changed the title to [Solved] [1.16.5] Render line between two blocks

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