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[1.16] Light Source has shadows


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22 hours ago, MakeItSimple said:

How do you remove the shadows from a custom block that is a light source? The block in the picture has a light level of 6, and it emits light, but it has an odd shadow. 

Last I tried, overriding the getAmbientOcclusionLightValue() method (called getShadeBrightness() in the official mappings) did the trick.

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  • 2 weeks later...
11 hours ago, MakeItSimple said:

It still has a shadow. Do you mind giving an example?

What exactly did you try? For me, this does the trick:

@Override
public float getAmbientOcclusionLightValue(BlockState state, IBlockReader worldIn, BlockPos pos) {
  return 1;
}

 

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public class LightBlock extends Block{

	public LightBlock(AbstractBlock.Properties properties) {
	      super(properties);
	}

	@Override
	public float getAmbientOcclusionLightValue(BlockState state, IBlockReader worldIn, BlockPos pos) {
		return 1;
    }

}

The above code still gives the same shadow.

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