SerpentDagger Posted May 14, 2021 Share Posted May 14, 2021 Hello, I recently got re-interested in modding, and have been going through the documentation to brush up my knowledge. I'm working on a BlockStateProvider to take care of mass-producing simple files. I have verified that its event code is being run, but BlockStateProvider#registerStatesAndModels() is never called (I am using runData). Any help would be appreciated. EventSubscriber and registration Spoiler ..... @EventBusSubscriber(modid = ArtificialArtificing.MODID, bus = EventBusSubscriber.Bus.MOD) public class AAEventSubscriber { ..... @SubscribeEvent public static void onDataProvider(GatherDataEvent event) { ExistingFileHelper ehf = event.getExistingFileHelper(); DataGenerator gen = event.getGenerator(); if (event.includeClient()) { gen.addProvider(new AAItemModelProvider(gen, ArtificialArtificing.MODID, ehf)); gen.addProvider(new AABlockStateProvider(gen, ArtificialArtificing.MODID, ehf)); } } ..... } BlockStateProvider Spoiler ..... public class AABlockStateProvider extends BlockStateProvider { ..... public AABlockStateProvider(DataGenerator gen, String modid, ExistingFileHelper exFileHelper) { super(gen, modid, exFileHelper); } @Override protected void registerStatesAndModels() { this.simpleBlock(AABlocks.CRYSTAL_WHITE); } ..... } build.gradle Spoiler buildscript { repositories { maven { url = 'https://files.minecraftforge.net/maven' } mavenCentral() } dependencies { classpath group: 'net.minecraftforge.gradle', name: 'ForgeGradle', version: '4.1.+', changing: true } } apply plugin: 'net.minecraftforge.gradle' // Only edit below this line, the above code adds and enables the necessary things for Forge to be setup. apply plugin: 'eclipse' apply plugin: 'maven-publish' version = '1.16.5-0.1.0' group = 'mod.serpentdagger.artificialartificing' // http://maven.apache.org/guides/mini/guide-naming-conventions.html archivesBaseName = 'artificialartificing' java.toolchain.languageVersion = JavaLanguageVersion.of(8) // Mojang ships Java 8 to end users, so your mod should target Java 8. println('Java: ' + System.getProperty('java.version') + ' JVM: ' + System.getProperty('java.vm.version') + '(' + System.getProperty('java.vendor') + ') Arch: ' + System.getProperty('os.arch')) minecraft { // The mappings can be changed at any time, and must be in the following format. // Channel: Version: // snapshot YYYYMMDD Snapshot are built nightly. // stable # Stables are built at the discretion of the MCP team. // official MCVersion Official field/method names from Mojang mapping files // // You must be aware of the Mojang license when using the 'official' mappings. // See more information here: https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md // // Use non-default mappings at your own risk. they may not always work. // Simply re-run your setup task after changing the mappings to update your workspace. mappings channel: 'official', version: '1.16.5' // makeObfSourceJar = false // an Srg named sources jar is made by default. uncomment this to disable. // accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg') // Default run configurations. // These can be tweaked, removed, or duplicated as needed. runs { client { workingDirectory project.file('run') // Recommended logging data for a userdev environment // The markers can be changed as needed. // "SCAN": For mods scan. // "REGISTRIES": For firing of registry events. // "REGISTRYDUMP": For getting the contents of all registries. property 'forge.logging.markers', 'REGISTRIES' // Recommended logging level for the console // You can set various levels here. // Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels property 'forge.logging.console.level', 'debug' mods { artificialartificing { source sourceSets.main } } } server { workingDirectory project.file('run') // Recommended logging data for a userdev environment // The markers can be changed as needed. // "SCAN": For mods scan. // "REGISTRIES": For firing of registry events. // "REGISTRYDUMP": For getting the contents of all registries. property 'forge.logging.markers', 'REGISTRIES' // Recommended logging level for the console // You can set various levels here. // Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels property 'forge.logging.console.level', 'debug' mods { artificialartificing { source sourceSets.main } } } data { workingDirectory project.file('run') // Recommended logging data for a userdev environment // The markers can be changed as needed. // "SCAN": For mods scan. // "REGISTRIES": For firing of registry events. // "REGISTRYDUMP": For getting the contents of all registries. property 'forge.logging.markers', 'REGISTRIES' // Recommended logging level for the console // You can set various levels here. // Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels property 'forge.logging.console.level', 'debug' // Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources. args '--mod', 'artificialartificing', '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/') mods { artificialartificing { source sourceSets.main } } } } } // Include resources generated by data generators. sourceSets.main.resources { srcDir 'src/generated/resources' } dependencies { // Specify the version of Minecraft to use, If this is any group other then 'net.minecraft' it is assumed // that the dep is a ForgeGradle 'patcher' dependency. And it's patches will be applied. // The userdev artifact is a special name and will get all sorts of transformations applied to it. minecraft 'net.minecraftforge:forge:1.16.5-36.1.0' // You may put jars on which you depend on in ./libs or you may define them like so.. // compile "some.group:artifact:version:classifier" // compile "some.group:artifact:version" // Real examples // compile 'com.mod-buildcraft:buildcraft:6.0.8:dev' // adds buildcraft to the dev env // compile 'com.googlecode.efficient-java-matrix-library:ejml:0.24' // adds ejml to the dev env // The 'provided' configuration is for optional dependencies that exist at compile-time but might not at runtime. // provided 'com.mod-buildcraft:buildcraft:6.0.8:dev' // These dependencies get remapped to your current MCP mappings // deobf 'com.mod-buildcraft:buildcraft:6.0.8:dev' // For more info... // http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html // http://www.gradle.org/docs/current/userguide/dependency_management.html } // Example for how to get properties into the manifest for reading by the runtime.. jar { manifest { attributes([ "Specification-Title": "artificialartificing", "Specification-Vendor": "examplemodsareus", "Specification-Version": "1", // We are version 1 of ourselves "Implementation-Title": project.name, "Implementation-Version": "${version}", "Implementation-Vendor" :"examplemodsareus", "Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ") ]) } } // Example configuration to allow publishing using the maven-publish task // This is the preferred method to reobfuscate your jar file jar.finalizedBy('reobfJar') // However if you are in a multi-project build, dev time needs unobfed jar files, so you can delay the obfuscation until publishing by doing //publish.dependsOn('reobfJar') publishing { publications { mavenJava(MavenPublication) { artifact jar } } repositories { maven { url "file:///${project.projectDir}/mcmodsrepo" } } } Quote Fancy 3D Graphing Calculator mod, with many different coordinate systems. Lightweight 3D/2D position/vector transformations library, also with support for different coordinate systems. Link to comment Share on other sites More sharing options...
poopoodice Posted May 14, 2021 Share Posted May 14, 2021 Have you rerun task genXXXRuns? 1 Quote Link to comment Share on other sites More sharing options...
SerpentDagger Posted May 14, 2021 Author Share Posted May 14, 2021 Thanks a bunch, that was all it needed! 🙂 Quote Fancy 3D Graphing Calculator mod, with many different coordinate systems. Lightweight 3D/2D position/vector transformations library, also with support for different coordinate systems. Link to comment Share on other sites More sharing options...
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