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[1.16.5] Creating a Custom Particle


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Particles have color fields that are used to set their color.

As for spawning (client side only), Minecraft.getInstance().particles.addEffect(particle);

(Note, I last messed with this in 1.14, and while I don't think it has changed much, the update to use Mojang's mappings may have changed the names).

Edited by Draco18s

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7 hours ago, ZeyX said:

I had already seen the documentation but it had not helped me. Nothing is explained about how to change the color/texture or how to spawn the particle. Do you have an idea?

The color needs to be specified using IParticleData since that would be dynamic data which you can look at the example in RedstoneParticleData. Textures are usually any subclass of SpriteTextureParticle. The spawning of the particle is definitely covered on the documentation.


Show what you currently have. You're asking for specific behavior instead of something more generalized.

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