Posted July 29, 201213 yr Currently I am working on adding in a sky dimension to my mod and I've run into an aggravating bug. If the player starts in a normal minecraft world, while in the sky dimension, the background will turn black whenever you drop below "Sea Level", when your y coordinate goes below 63. But if the player starts in a flat land world, the background will stay blue, unless you drop below 4 or so. I've finally found the source of this: The worldinfo, and through it the WorldType, remains constant, if you start in a "Default" world, it will remain in that WorldType, and the same goes for Flatland. At this moment, I cannot find an easy way to solve it, and unless I've overlooked something, there isn't any way to do it without modifying a important classes, and thus causing a likely incompatibility. I've also noticed that the spawn point appears to be global for all dimensions, making it very difficult to create a sky dimension, which will have large gaping holes without any blocks, and keep a consistent default world spawn point. I would like to suggest a modification to either the way WorldInfo works, or WorldProvider and World, so that multiple worlds can have their own variables so that changes to one world won't propagate to others.
July 29, 201213 yr I think you've overlooked something, but maybe not. Try the latest version of forge. If you haven't, then this would be quite handy. So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.
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