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I'm looking for a way to replace the missing texture (black and purple texture when the model or texture generation fails) with another in one of the events (probably ModelBakedEvent). The resource pack method is not suitable because I only want to replace the block item in my mod with a new texture and leave the vanilla missing texture as it is. What I want to know is:

1. Which event should I use to replace the texture before the model is generated?
2. Which method of the event should be used to get the model that is about to be generated
3. How to check that the model belongs to your mod and that the missing texture is used
4. Finally, which method should be used to replace the texture of the model

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