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Posted

Well, the title says. Before 1.6 i could easily have many separate models and textures to use in my renders, and that was like:

this.loadTexture("texture_A");
this.model_A.render(par1, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
this.loadTexture("texture_B");
this.model_B.render(par1, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
this.loadTexture("texture_C");
this.model_C.render(par1, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
//And so on...

But, in 1.6.2 loadTexture("") is no more available, instead of it i get some idiotic protected ResourceLocation func_110775_a(Entity entity) that i don't even know how to use. And, as i guess, it won't allow me to load several textures... Wtf, Mojang?!

 

Any ideas on this subject?

If i helped you, don't forget pressing "Thank You" button. Thanks for your time.

ResourceLocation is a class that functions similarly to loadTexture.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

Yay, i finally found out how to do this.

For those, who wondering, now you should just use this instead of loadTexture("texturePath")

this.renderManager.renderEngine.func_110577_a(
        		new ResourceLocation("modId:texturePath"));

for entity renders, and this

tileEntityRenderer.renderEngine.func_110577_a(
            		new ResourceLocation("modId:texturePath"));

for tile entity renders.

Note, that both modId and texturePath should be in lower case, as well as names of the folders in which texture lays. Also, i'm not sure if that function will be named same in your MCP.

If i helped you, don't forget pressing "Thank You" button. Thanks for your time.

And where do you place the textures then?

 

Same place as every other texture thread:

 

mcp/src/minecraft/assets/MODID/textures/entities/FILE.PNG

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Thank you, didn't know what I had to place in the place of "entities".

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Thank you, didn't know what I had to place in the place of "entities".

 

TBH I might even be wrong.

 

The best part is, Minecraft will print an error of the correct location when the load fails.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

No. If you use

("mod_id:folder_a/folder_b/file.png")

textures will go into

mcp/src/minecraft/assets/mod_id/folder_a/folder_b/file.png

You are free to place them where you want, but remember about lower case.

If i helped you, don't forget pressing "Thank You" button. Thanks for your time.

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