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setDeltaMovement doesn't affect player entities in block use event

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Posted

I'd like it to be so that when a player right clicks on a block, any entity on top gets bounced into the air a little bit.

It works on most entities, but for some reason it doesn't work on players.

@Override
public ActionResultType use(BlockState state, World world, BlockPos pos, PlayerEntity playerEntity, Hand hand, BlockRayTraceResult hit) {
	if (!world.isClientSide()) {
		List<Entity> entitiesToBoing = world.getEntitiesOfClass(Entity.class, new AxisAlignedBB(pos.getX(), pos.getY() + 1.0f, pos.getZ(), pos.getX() + 1.0f, pos.getY() + 2.0f, pos.getZ() + 1.0f));
		for (Entity entity : entitiesToBoing) {
			entity.setDeltaMovement(entity.getDeltaMovement().add(0.0f, 0.5f, 0.0f));
		}
	}
	return ActionResultType.SUCCESS;
}

My reckoning is that the velocity of player entities is changed after this method is called and before their positions are updated, but I don't know how to work around that for my purposes.

Does anybody know why this isn't working and what I can do to fix it?

(I'm using Forge 36.1.0 for MC 1.16.5, if that's relevant)

9 hours ago, jaidenwombat said:

Does anybody know why this isn't working and what I can do to fix it?

Player movement is controlled by the client, that is you need to set the movement on the client.

  • Author

Aha, that was it. Setting hurtMarked to true if the entity was an instance of PlayerEntity did the trick.

Thank you for the help :)

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