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I was creating an Item that dashes the player when release the button(the force of the dash is based on the time pressing the button). And, for this item, I want to make a texture with different sprites in every stage(more like the bow pulling texture). I think the predicates can be useful to aply different sprites, but is it the best way to do it? If someone knows I'll be grateful.

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You have to make your own. Implement IItemPropertyGetter however you like, then register it to your Item using ItemModelsProperties.register in FMLClientSetupEvent (use enqueue!). Then you can use it in your models just like "pulling" is used with the bow.

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