Posted July 12, 201312 yr Ive been hearing that in 1.6.2 your modID has to be a lower case is this true? Also since you can use func_111206_d to give items there textures is setUnlocalizedName needed now and what do pack.mcmeta do?
July 13, 201312 yr modid should always have been lowercase. But now it's being enforced when you export the mod for release in a .zip file as that req. it to be lowercase Also all folder and filenames should be lowercase, this is also quite standard and not a bug per say. Also since you can use func_111206_d to give items there textures is setUnlocalizedName needed now This sentence didn't make sense to me. You could set item textures before with it's own method. You should set an UnlocalizedName, because that's the non-translated name for you're block. It's the blocks unique name and will probably be the way to find you're block with Code when you don't know the block ID. But you should then havehout using the setUnlocalizedName way. If you guys dont get it.. then well ya.. try harder...
July 13, 201312 yr Author Okay thank you. Do you what the pack.mcmeta do? its used for animations for fire and water I think, I have my own fire and water so I need to create them but dont know how?
July 13, 201312 yr I had no idea, so I googled "pack.mcmeta" for you. This was the result: http://www.minecraftwiki.net/wiki/Resource_pack#pack.mcmeta If you guys dont get it.. then well ya.. try harder...
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