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Custom Log Stripping problems with BlockState


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Hi!

I made a stick that would strip special blocks like an axe. These blocks can be stripped ONLY using this stick.

It's currently working, but only when block was placed on the ground. If it is placed on the side of another block, it is not working. I think maybe it is something about getDefaultState, because I'm checking block simply through If

 

@Override
    public ActionResultType onItemUse(ItemUseContext context) {
       World world = context.getWorld();
       BlockPos blockpos = context.getPos();
       BlockState blockstate = world.getBlockState(blockpos);
  
       if (blockstate == BlockInit.CUSTOM_BLOCK.get().getDefaultState()) {
           PlayerEntity playerentity = context.getPlayer();
           world.playSound(playerentity, blockpos, SoundEvents.ITEM_AXE_STRIP, SoundCategory.BLOCKS, 1.0F, 1.0F); 
           if (!world.isRemote) {
               world.setBlockState(blockpos, BlockInit.CUSTOM_BLOCK_STRIPPED.get().getDefaultState(), 11);
               if (playerentity != null) {
                  context.getItem().damageItem(1, playerentity, (p_220040_1_) -> {
                     p_220040_1_.sendBreakAnimation(context.getHand());
                  });
               }
            }
       }

p.s. Sorry sorry sorry i know my code is kinda bad, I'm only learning.

Edited by urabaros
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No, that's strange, but it has only one state. Moreover, even if I wanted to compare block (not blockstate), i don't know how to do it, because this function require BlockState

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BlockState#getBlock()

  • Like 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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