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Problem using GUI's drawRect during RenderGameOverlayEvent


Mazetar

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I'm trying to render some information on a bar at the top of the screen.

At the moment I'm just trying to get a single color rectangle to be rendered and make it scale nicely into the position I want it before I start adding text and icons to it.

 

So during a RenderGameOverlayEvent I do the following:

 

if (event.isCancelable() || event.type != ElementType.EXPERIENCE) {
            return;
drawRect(10, 10, 100, 100, 0x383838);

 

I have checked that the drawRect line is being run, but nothing happens on the screen. Which means no effect what so ever.

 

What reason could this be? I did use drawTexturedModalRect() method in my other mod and it worked perfectly while being called from the same kind of position.

 

 

If you guys dont get it.. then well ya.. try harder...

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