Posted June 29, 20214 yr Hey, I Could Use Some Help On this Subject As Well, The Same Problem Is Happening To Me. I Am Playing In 1.16.5. Here Are All The Mods I Am Using: AdPother-1.16.4-4.05.0-build.0142.jar cgm_1.0.1-1.16.3.jar craftable.jar CraftableSlimeBalls.jar diet-forge-1.16.5-0.33.jar DynamicTrees-1.16.5-0.10.0-Beta17.jar firstaid-1.9.6.jar ForgeEndertech-1.16.4-7.1.0.0-build.0075.jar ImmersiveEngineering-1.16.5-5.0.0-135.jar jei-1.16.5-7.7.0.106.jar notreepunching-forge-1.16-5.0.0-135.jar obfuscate-0.6.2-1.16.3.jar OptiFine_1.16.5_HD_U_G8.jar pamhc2foodcore-1.16.3-1.0.2.jar Sulfur-and-Potassium-Mod-1.16.5.jar Survive-1.16.5-3.3.2.jar UnionLib-1.16.5-3.3.3.jar My Client Is Registering The Mods As Datapacks And I Get This Message Whenever I Try To Create A New World. On 7/31/2020 at 5:46 PM, EnderWarlock said: Errors in currently selected datapacks prevented world from loading. You can either try to load only with vanilla datapack ("safe mode") or go back to title screen and fix it manually. So, If I Could Get Some Help That Would Be Great!
June 29, 20214 yr I've split your response into its own thread. Please provide debug.log (more info on where it is and how to provide it in my signature below, just expand the spoiler) This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy. As the most common issue I feel I should put this outside the main bulk: The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge. If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan. For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety. Spoiler Logs (Most issues require logs to diagnose): Spoiler Please post logs using one of the following sites (Thank you Lumber Wizard for the list): https://gist.github.com/: 100MB Requires member (Free) https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$) https://hastebin.com/: 400KB Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads. What to provide: ...for Crashes and Runtime issues: Minecraft 1.14.4 and newer: Post debug.log Older versions: Please update... ...for Installer Issues: Post your installer log, found in the same place you ran the installer This log will be called either installer.log or named the same as the installer but with .log on the end Note for Windows users: Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension Where to get it: Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs. Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch: Spoiler Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge) Make a launcher profile targeting this version of Forge. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it). Now launch the pack through that profile and follow the "Mojang Launcher" instructions above. Video: Spoiler or alternately, Fallback ("No logs are generated"): If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft Server Not Starting: Spoiler If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output. Reporting Illegal/Inappropriate Adfocus Ads: Spoiler Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad. Lex will need the Ad ID contained in that URL to report it to Adfocus' support team. Posting your mod as a GitHub Repo: Spoiler When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub. When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository. Open a command prompt (CMD, Powershell, Terminal, etc). Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in). Run the following commands: git init git remote add origin [Your Repository's URL] In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git git fetch git checkout --track origin/master git stage * git commit -m "[Your commit message]" git push Navigate to GitHub and you should now see most of the files. note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from) Now you can share your GitHub link with those who you are asking for help. [Workaround line, please ignore]
June 30, 20214 yr Author Whenever I try To Create A World It Says, "Errors in currently selected datapacks prevented world from loading. You can either try to load only with vanilla datapack ("safe mode") or go back to title screen and fix it manually. ... You can either try to load it with only the vanilla data pack ("safe mode"), or go back to the title screen and fix it manually." I Am Playing In 1.16.5 Here Are All The Mods I Am Using: The Others That Failed To Upload Are: SynamicTrees-1.16.5-0.10.0-Beta17.jar ImmersiveEngineering-1.16.5-5.0.0-135.jar Optifine_1.16.5_HD_U_G8.jar cgm-1.0.1-1.16.3.jar Edited June 30, 20214 yr by diesieben07
July 2, 20214 yr Author Ok, I Deleted The World (I Couldn't Restore From Backups Although I Never Even New What World It Was In The First Place) And This Showed Up When I Re-Opened Minecraft: crash-2021-07-02_12.47.18-fml.txt And Now When I Re-Open Minecraft It Does The Same Thing, It Gives Me The Datapack Error. Its Still In My Recycling Bin Just In Case So...
July 3, 20214 yr Author Ok, Here Is The New Debug.log And I Capitalize Every Word Because Its A Habit... debug.log
July 3, 20214 yr Author Well, Its Failing To Upload So... Here Is A Link To Mediafire: https://www.mediafire.com/file/reiujxrcq7omgl9/debug.log/file
July 3, 20214 yr Author Well, I Just Tried Creating A World In Normal Minecraft And Then Running It With The Mods But When I Tried To Run It, It Gave Me The Same Message. Here Is the Debug.log: debug.log
July 3, 20214 yr Author Well, I Removed The Mod, For Now And It Now Works Yay! I Am Still Going To Talk To The Mod Author Of Survive Though Because I Would Rather Keep The Mod Installed But If I Can't Get It To Work With The Survive Mod Then, Whatever. I Am Also Going To Try Re-Installing The Mod First. Thank You For Your Help!
July 3, 20214 yr Author Ok, sorry. Well I tried re-installing Survive and UnionLib but it didn't wrk so I am contacting the author of Survive.
September 7, 20223 yr On 7/2/2021 at 5:34 PM, diesieben07 said: Always post the debug.log. And why are you capitalising every word? Hey, I'm having a similar issue with one of my mods and I was wondering, in my debug.log what do I look for specifically to find the issue myself? I would do the whole post my thing and ask also but I would rather know how to do it myself in case it happens again. Thanks in advance!
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