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1.17 Voxelmap Server joining error


hoben222

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Help my game keeps crashing when I load on a friends server. It was working the night before but this morning it would crash everytime the game tried loading the server resource pack. 

I found out that it would work in all cases except when I was running voxelmaps

---- Minecraft Crash Report ----
// Hi. I'm Minecraft, and I'm a crashaholic.

Time: 2/7/21, 1:19 pm
Description: Unexpected error

java.lang.NullPointerException: Cannot invoke "net.minecraft.class_1297.method_23317()" because "renderViewEntity" is null
    at net.optifine.CustomColors.getWorldSkyColor(CustomColors.java:1555)
    at net.minecraft.class_758.method_3210(class_758.java:100)
    at com.mamiyaotaru.voxelmap.Map.getSkyColor(Map.java:1031)
    at com.mamiyaotaru.voxelmap.Map.calculateCurrentLightAndSkyColor(Map.java:1002)
    at com.mamiyaotaru.voxelmap.Map.onTickInGame(Map.java:697)
    at com.mamiyaotaru.voxelmap.VoxelMap.onTickInGame(VoxelMap.java:191)
    at com.mamiyaotaru.voxelmap.fabricmod.FabricModVoxelMap.renderOverlay(FabricModVoxelMap.java:74)
    at net.minecraft.class_329.handler$zjm000$onRenderGameOverlay(class_329.java:1983)
    at net.minecraft.class_329.method_1753(class_329.java:440)
    at net.minecraft.class_757.method_3192(class_757.java:1217)
    at net.minecraft.class_310.method_1523(class_310.java:1114)
    at net.minecraft.class_310.method_1514(class_310.java:730)
    at net.minecraft.client.main.Main.main(Main.java:217)
    at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:78)
    at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.base/java.lang.reflect.Method.invoke(Method.java:567)
    at net.fabricmc.loader.game.MinecraftGameProvider.launch(MinecraftGameProvider.java:234)
    at net.fabricmc.loader.launch.knot.Knot.launch(Knot.java:153)
    at net.fabricmc.loader.launch.knot.KnotClient.main(KnotClient.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Render thread
Stacktrace:
    at net.optifine.CustomColors.getWorldSkyColor(CustomColors.java:1555)
    at net.minecraft.class_758.method_3210(class_758.java:100)
    at com.mamiyaotaru.voxelmap.Map.getSkyColor(Map.java:1031)
    at com.mamiyaotaru.voxelmap.Map.calculateCurrentLightAndSkyColor(Map.java:1002)
    at com.mamiyaotaru.voxelmap.Map.onTickInGame(Map.java:697)
    at com.mamiyaotaru.voxelmap.VoxelMap.onTickInGame(VoxelMap.java:191)
    at com.mamiyaotaru.voxelmap.fabricmod.FabricModVoxelMap.renderOverlay(FabricModVoxelMap.java:74)
    at net.minecraft.class_329.handler$zjm000$onRenderGameOverlay(class_329.java:1983)
    at net.minecraft.class_329.method_1753(class_329.java:440)

-- Affected level --
Details:
    All players: 1 total; [class_746['Hoben222'/94579, l='ClientLevel', x=-420.35, y=63.00, z=2102.03]]
    Chunk stats: 729, 289
    Level dimension: minecraft:overworld
    Level spawn location: World: (-278,35,1852), Section: (at 10,3,12 in -18,2,115; chunk contains blocks -288,0,1840 to -273,255,1855), Region: (-1,3; contains chunks -32,96 to -1,127, blocks -512,0,1536 to -1,255,2047)
    Level time: 2978316 game time, 4107059 day time
    Server brand: Spigot
    Server type: Non-integrated multiplayer server
Stacktrace:
    at net.minecraft.class_638.method_8538(class_638.java:476)
    at net.minecraft.class_310.method_1587(class_310.java:2399)
    at net.minecraft.class_310.method_1514(class_310.java:754)
    at net.minecraft.client.main.Main.main(Main.java:217)
    at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:78)
    at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.base/java.lang.reflect.Method.invoke(Method.java:567)
    at net.fabricmc.loader.game.MinecraftGameProvider.launch(MinecraftGameProvider.java:234)
    at net.fabricmc.loader.launch.knot.Knot.launch(Knot.java:153)
    at net.fabricmc.loader.launch.knot.KnotClient.main(KnotClient.java:28)

-- Last reload --
Details:
    Reload number: 2
    Reload reason: manual
    Finished: No
    Packs: Default, Fabric Mods, 11c9d66c29d9fbc5ad520f995d4342d0dfe1b3a0

-- System Details --
Details:
    Minecraft Version: 1.17
    Minecraft Version ID: 1.17
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 16.0.1, Microsoft
    Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft
    Memory: 543653904 bytes (518 MiB) / 1677721600 bytes (1600 MiB) up to 2147483648 bytes (2048 MiB)
    CPUs: 12
    Processor Vendor: AuthenticAMD
    Processor Name: AMD Ryzen 5 2600 Six-Core Processor            
    Identifier: AuthenticAMD Family 23 Model 8 Stepping 2
    Microarchitecture: Zen+
    Frequency (GHz): 3.40
    Number of physical packages: 1
    Number of physical CPUs: 6
    Number of logical CPUs: 12
    Graphics card #0 name: NVIDIA GeForce GTX 1050
    Graphics card #0 vendor: NVIDIA (0x10de)
    Graphics card #0 VRAM (MB): 2048.00
    Graphics card #0 deviceId: 0x1c81
    Graphics card #0 versionInfo: DriverVersion=27.21.14.5671
    Memory slot #0 capacity (MB): 8192.00
    Memory slot #0 clockSpeed (GHz): 2.40
    Memory slot #0 type: DDR4
    Virtual memory max (MB): 22479.17
    Virtual memory used (MB): 14065.07
    Swap memory total (MB): 14336.00
    Swap memory used (MB): 1354.46
    JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
    Fabric Mods: 
        architectury: Architectury 2.0.9
        cloth-basic-math: Cloth Basic Math 0.5.1
        cloth-config2: Cloth Config v4 5.0.34
        fabric: Fabric API 0.35.2+1.17
        fabric-api-base: Fabric API Base 0.3.0+a02b44633d
        fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.1.0+1d383bb63d
        fabric-biome-api-v1: Fabric Biome API (v1) 3.1.11+c345aea83d
        fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.5+a02b44633d
        fabric-command-api-v1: Fabric Command API (v1) 1.1.1+a02b44633d
        fabric-commands-v0: Fabric Commands (v0) 0.2.2+92519afa3d
        fabric-containers-v0: Fabric Containers (v0) 0.1.12+a02b44633d
        fabric-content-registries-v0: Fabric Content Registries (v0) 0.2.2+a02b44633d
        fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.1.5+be9da3103d
        fabric-dimensions-v1: Fabric Dimensions API (v1) 2.0.10+a02b44633d
        fabric-entity-events-v1: Fabric Entity Events (v1) 1.1.0+a02b44633d
        fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.4.8+a02b44633d
        fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.1+92519afa3d
        fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.6+a02b44633d
        fabric-item-api-v1: Fabric Item API (v1) 1.2.4+a02b44633d
        fabric-item-groups-v0: Fabric Item Groups (v0) 0.2.10+b7ab61213d
        fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.4+a02b44633d
        fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.2+36b77c3e3d
        fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 1.4.4+a02b44633d
        fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.0.4+a02b44633d
        fabric-mining-levels-v0: Fabric Mining Levels (v0) 0.1.3+92519afa3d
        fabric-models-v0: Fabric Models (v0) 0.3.0+a02b44633d
        fabric-networking-api-v1: Fabric Networking API (v1) 1.0.11+b7ab61213d
        fabric-networking-blockentity-v0: Fabric Networking Block Entity (v0) 0.2.11+a02b44633d
        fabric-networking-v0: Fabric Networking (v0) 0.3.2+92519afa3d
        fabric-object-builder-api-v1: Fabric Object Builder API (v1) 1.10.9+b7ab61213d
        fabric-object-builders-v0: Fabric Object Builders (v0) 0.7.3+a02b44633d
        fabric-particles-v1: Fabric Particles (v1) 0.2.4+a02b44633d
        fabric-registry-sync-v0: Fabric Registry Sync (v0) 0.7.10+e2961fee3d
        fabric-renderer-api-v1: Fabric Renderer API (v1) 0.4.3+676f40fa3d
        fabric-renderer-indigo: Fabric Renderer - Indigo 0.4.8+a02b44633d
        fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.0+a02b44633d
        fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.1.5+a02b44633d
        fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 0.1.13+a02b44633d
        fabric-rendering-v0: Fabric Rendering (v0) 1.1.2+92519afa3d
        fabric-rendering-v1: Fabric Rendering (v1) 1.6.0+a02b44633d
        fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.4.7+b7ab61213d
        fabric-screen-api-v1: Fabric Screen API (v1) 1.0.4+155f865c3d
        fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.1.8+a02b44633d
        fabric-structure-api-v1: Fabric Structure API (v1) 1.1.11+e36969833d
        fabric-tag-extensions-v0: Fabric Tag Extensions (v0) 1.1.4+a02b44633d
        fabric-textures-v0: Fabric Textures (v0) 1.0.6+a02b44633d
        fabric-tool-attribute-api-v1: Fabric Tool Attribute API (v1) 1.2.12+b7ab61213d
        fabricloader: Fabric Loader 0.11.6
        java: OpenJDK 64-Bit Server VM 16
        minecraft: Minecraft 1.17
        mm: Manningham Mills 2.2
        optifabric: OptiFabric 1.11.6
        roughlyenoughitems: Roughly Enough Items 6.0.251-alpha
        voxelmap: VoxelMap 1.10.15
    Launched Version: fabric-loader-0.11.6-1.17
    Backend library: LWJGL version 3.2.2 build 10
    Backend API: GeForce GTX 1050/PCIe/SSE2 GL version 4.6.0 NVIDIA 456.71, NVIDIA Corporation
    Window size: 1680x987
    GL Caps: Using framebuffer using OpenGL 3.2
    GL debug messages: 
    Using VBOs: Yes
    Is Modded: Definitely; Client brand changed to 'fabric'
    Type: Client (map_client.txt)
    Graphics mode: fancy
    Resource Packs: vanilla
    Current Language: English (US)
    CPU: 12x AMD Ryzen 5 2600 Six-Core Processor 
    OptiFine Version: OptiFine_1.17_HD_U_G9_pre21
    OptiFine Build: 20210612-020007
    Render Distance Chunks: 32
    Mipmaps: 4
    Anisotropic Filtering: 1
    Antialiasing: 0
    Multitexture: false
    Shaders: null
    OpenGlVersion: 4.6.0 NVIDIA 456.71
    OpenGlRenderer: GeForce GTX 1050/PCIe/SSE2
    OpenGlVendor: NVIDIA Corporation
    CpuCount: 12

-- OptiFabric --
Details:
    OptiFine jar designed for: 1.17
    OptiFine jar version: OptiFine_1.17_HD_U_G9_pre21
    OptiFine jar status: Valid OptiFine installer
    OptiFine remapped jar: C:/Users/User-PC/AppData/Roaming/.minecraft/.optifine/OptiFine_1.17_HD_U_G9_pre21/Optifine-mapped.jar
    OptiFabric error: <None>

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We're not Fabric, we don't do their support work

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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