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Getting all loot possible in a loot table


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No. You could iterate through LootTable#pools and then LootPool#entries to find all loot pool entries (both require reflection).

Then you could perform different decomposition logic based on the type of loot pool (for example take out the Item if you find an ItemLootEntry). But this gets complicated quickly, as all the entries have intricate logic, all of which is governed by conditions. So for example you might find Item X in the loot pools, but its conditions prevent it from ever being generated (arguably a contrived example, but you get the idea). Additionally, mods can add custom loot pool entry types, which you would have no idea how to introspect.

What is your goal?

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And don't forget that Global Loot Modifiers are a Thing.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.


Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.


DO NOT PM ME WITH PROBLEMS. No help will be given.

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