Jump to content

Recommended Posts

Posted

I come here with a problem. For the moment, everything works fine on my own modded game (about 145 of them running). However, it seems I still have ID conflicts that's hard to spot until something durning crafting or interacting with the world happens. Example, I am running Biome's of Plenty and it is giving me Gregtech Electron Circuits from the berries bushes. That I have fixed already, but my question is: Is there a config option or something that will keep telling me about those conflicts? Or does it say somewhere in the .log file?

Posted

The log tells you about item id conflicts, and the game should crash on Block conflicts.

Unless you're talking about in-world vs in-memory.

Thats a bit more trickey and it *should* prompt you if something isnt matching when connecting to the server.

And that is also logged in the log file.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted

What should I keep an eye out on the log files?

 

Bit of a fun fact: The above conflict I talked about, the berry bush from Biomes of Plenty and Gregtech electron circuit? NEI told me that the electron circuit I got (due to item ID conflict) was somewhere around 25xxx ID range, but the configs both said they were 21003. Is NEI lying or is there another reason for that?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.