Posted July 7, 20214 yr I'm trying to make it so when my block is broken, it gets replaced by another block, but this code won't work: @Override public void onBlockHarvested(World worldIn, BlockPos pos, BlockState state, PlayerEntity player) { super.onBlockHarvested(worldIn, pos, state, player); worldIn.setBlockState(pos, modBlocks.STAKE.get().getDefaultState(), 3); } I changed pos to pos.up(), and it worked correctly (placed the block above itself when broken), but setting the block and the current position doesn't work. Help?
July 7, 20214 yr 23 minutes ago, MLGDuckboi said: I changed pos to pos.up(), and it worked correctly (placed the block above itself when broken), but setting the block and the current position doesn't work. Help? don't use onBlockHarvested, use harvestBlock instead
July 7, 20214 yr Author Almost works like I want it to, but doesn't work in creative for some reason? Edit: The method is called when loot is spawned, and loot isn't spawned in creative, I assume thats problem Edited July 7, 20214 yr by MLGDuckboi NA
July 8, 20214 yr Will this also work if I put this in BlockEvent.BreakEvent? Let's say I check if the player is breaking a Stone block and trying to replace that with something else.
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