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Posted

I'm trying to make it so when my block is broken, it gets replaced by another block, but this code won't work:

@Override
public void onBlockHarvested(World worldIn, BlockPos pos, BlockState state, PlayerEntity player) {
    super.onBlockHarvested(worldIn, pos, state, player);
    worldIn.setBlockState(pos, modBlocks.STAKE.get().getDefaultState(), 3);
}

I changed pos to pos.up(), and it worked correctly (placed the block above itself when broken), but setting the block and the current position doesn't work. Help?

Posted
23 minutes ago, MLGDuckboi said:

I changed pos to pos.up(), and it worked correctly (placed the block above itself when broken), but setting the block and the current position doesn't work. Help?

don't use onBlockHarvested, use harvestBlock instead

Posted (edited)

Almost works like I want it to, but doesn't work in creative for some reason?

Edit: The method is called when loot is spawned, and loot isn't spawned in creative, I assume thats problem

Edited by MLGDuckboi
NA
Posted

Will this also work if I put this in BlockEvent.BreakEvent? Let's say I check if the player is breaking a Stone block and trying to replace that with something else.

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