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Posted

Hello,

 

I am making a mod that has a homing missile and im having trouble with the code, if someone could help me that would be GREAT.

 

thanks in advance

Posted

You'll have to calculate a path to an xyz based on several datapoints. Can we see your source code?

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

Posted

Hello,

 

I am making a mod that has a homing missile and im having trouble with the code, if someone could help me that would be GREAT.

 

thanks in advance

 

I'm planning to add homing missiles to my mod ICBM (which is a missile mod). Coding it is fairly simple. Constantly change target to a position and that's all.

 

On the side note, I don't suggest you to make another mod that adds explosives and stuff. There is already enough competition in this genre of mods.

Posted

double x= (target.boundingBox.minX + (target.boundingBox.maxX - target.boundingBox.minX) / 2D) - posX;

double y = (target.boundingBox.minY + (target.boundingBox.maxY - target.boundingBox.minY) / 2D) - posY;

double z = (target.boundingBox.minZ + (target.boundingBox.maxZ - target.boundingBox.minZ) / 2D) - posZ;

 

setThrowableHeading(d, d1, d2, 1F, 0.0F);

 

i figured it out uses notch's code, was very frustrating

Posted

Ok. I would calculate a tragectory using something like a quadractic/cubic function, then have the missile follow that path.

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

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