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Posted

Hi everyone, for my mod I wanted to do a custom furnace, everything works fine except the progression bar, indeed in the screen class, where I use the drawGuiContainerBackgroundLayer( ) function I put a blit with my progression bar, the problem I have is that I think it draws the texture once and then it is not updating, even if for the width I inserted a dynamic value that gives the width to display depending on the currentSmeltTime out of the MaxSmeltTime of the cooking. So my question would be : How can I make this updating and redrawing when the value changes ?

 

Here is the function which is called 

@Override
	protected void drawGuiContainerBackgroundLayer(
		MatrixStack matrixStack,
		float partialTicks,
		int mousex,
		int mousey) {
		RenderSystem.color4f(1f, 1f, 1f, 1f);
		this.minecraft.textureManager.bindTexture(FORGE_GUI);
		this.blit(matrixStack, this.guiLeft, this.guiTop, 0, 0, this.xSize, this.ySize);

		int l = this.container.getSmeltProgressionScaled();
		this.blit(matrixStack, this.guiLeft + 64, this.guiTop + 40, 176, 0, l + 1, 4);
	}

my problem is in the two last lines, may someone help me please ?

 

the getSmeltProgressionScaled( ) function (in my container class) 

@OnlyIn(Dist.CLIENT)
	public int getSmeltProgressionScaled() {
		return this.te.currentSmeltTime != 0 && this.te.smeltTime != 0 ? this.te.currentSmeltTime * 47 / this.te.smeltTime : 0;
	}

Thanks you for your help

Posted

I deleted the @OnlyIn but it is not fixing the issue.

 

Here is my container class:

public class ForgeContainer extends Container {

	public final  ForgeTileEntity              te;
	private final IWorldPosCallable            canInteractWithCollable;
	public        FunctionalIntreferenceHolder currentSmeltTime;

	public ForgeContainer(final int windowId, final
	                      PlayerInventory playerInv, final ForgeTileEntity te) {
		super(ModContainers.FORGE_CONTAINER.get(), windowId);
		this.te = te;
		this.canInteractWithCollable = IWorldPosCallable.of(te.getWorld(), te.getPos());

		// Forge Inv
		this.addSlot(new ForgeUpgradableSlot(te, 0, 42, 34));
		this.addSlot(new ForgeFuelSlot( te, 1, 42, 63));
		this.addSlot(new ForgeCompressorSlot(te, 2, 81, 7));
		this.addSlot(new ForgeOutputSlot(te, 3, 117, 34));

		this.trackInt(currentSmeltTime = new FunctionalIntreferenceHolder(() -> this.te.currentSmeltTime, time -> this.te.currentSmeltTime = time));

		// Player Inv
		for (int row = 0; row < 3; row++) {
			for (int col = 0; col < 9; col++) {
				this.addSlot(new Slot(playerInv, col + row * 9 + 9, 8  + col * 18, 119 + (row * 18)));
			}
		}

		// Player HotBar
		for (int col = 0; col < 9; col++) {
			this.addSlot(new Slot(playerInv, col, 8 + col * 18, 177));
		}
	}

	public ForgeContainer(final int windowId, final
	PlayerInventory playerInv, final
	                      PacketBuffer data) {
		this(windowId, playerInv, getTileEntity(playerInv, data));
	}

	private static ForgeTileEntity getTileEntity(final PlayerInventory playerInv, final PacketBuffer data) {
		Objects.requireNonNull(playerInv, "player inventory cannot be null");
		Objects.requireNonNull(data, "packet buffer cannot be null");
		final TileEntity te = playerInv.player.world.getTileEntity(data.readBlockPos());

		if (te instanceof ForgeTileEntity) {
			return (ForgeTileEntity) te;
		}

		throw new IllegalStateException("Tile Entity is not correct");
	}

	@Override
	public boolean canInteractWith(
		PlayerEntity playerIn) {
		return isWithinUsableDistance(canInteractWithCollable, playerIn,
		                              ModBlocks.FORGE.get());
	}

	@Override
	public ItemStack transferStackInSlot(
		PlayerEntity playerIn,
		int index) {
		ItemStack stack = ItemStack.EMPTY;
		Slot slot = this.inventorySlots.get(index);

		if (slot != null && slot.getHasStack()) {
			ItemStack stack1 = slot.getStack();
			stack = stack1.copy();

			if (index < ForgeTileEntity.slots - 1 && !this.mergeItemStack(stack1, ForgeTileEntity.slots, this.inventorySlots.size(), true)) {
				return ItemStack.EMPTY;
			}
			if (!this.mergeItemStack(stack1, 0, ForgeTileEntity.slots, false)) {
				return ItemStack.EMPTY;
			}
			if (stack1.isEmpty()) {
				slot.putStack(ItemStack.EMPTY);
			}
			else {
				slot.onSlotChanged();
			}
		}

		return stack;

	}
	
	public int getSmeltProgressionScaled() {
		return this.currentSmeltTime.get() != 0 && this.te.smeltTime != 0 ? this.currentSmeltTime.get() * 47 / this.te.smeltTime : 0;
	}

}

 

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