Posted July 10, 20214 yr Hi everyone, for my mod I wanted to do a custom furnace, everything works fine except the progression bar, indeed in the screen class, where I use the drawGuiContainerBackgroundLayer( ) function I put a blit with my progression bar, the problem I have is that I think it draws the texture once and then it is not updating, even if for the width I inserted a dynamic value that gives the width to display depending on the currentSmeltTime out of the MaxSmeltTime of the cooking. So my question would be : How can I make this updating and redrawing when the value changes ? Here is the function which is called : @Override protected void drawGuiContainerBackgroundLayer( MatrixStack matrixStack, float partialTicks, int mousex, int mousey) { RenderSystem.color4f(1f, 1f, 1f, 1f); this.minecraft.textureManager.bindTexture(FORGE_GUI); this.blit(matrixStack, this.guiLeft, this.guiTop, 0, 0, this.xSize, this.ySize); int l = this.container.getSmeltProgressionScaled(); this.blit(matrixStack, this.guiLeft + 64, this.guiTop + 40, 176, 0, l + 1, 4); } my problem is in the two last lines, may someone help me please ? the getSmeltProgressionScaled( ) function (in my container class) : @OnlyIn(Dist.CLIENT) public int getSmeltProgressionScaled() { return this.te.currentSmeltTime != 0 && this.te.smeltTime != 0 ? this.te.currentSmeltTime * 47 / this.te.smeltTime : 0; } Thanks you for your help
July 10, 20214 yr Author I deleted the @OnlyIn but it is not fixing the issue. Here is my container class: public class ForgeContainer extends Container { public final ForgeTileEntity te; private final IWorldPosCallable canInteractWithCollable; public FunctionalIntreferenceHolder currentSmeltTime; public ForgeContainer(final int windowId, final PlayerInventory playerInv, final ForgeTileEntity te) { super(ModContainers.FORGE_CONTAINER.get(), windowId); this.te = te; this.canInteractWithCollable = IWorldPosCallable.of(te.getWorld(), te.getPos()); // Forge Inv this.addSlot(new ForgeUpgradableSlot(te, 0, 42, 34)); this.addSlot(new ForgeFuelSlot( te, 1, 42, 63)); this.addSlot(new ForgeCompressorSlot(te, 2, 81, 7)); this.addSlot(new ForgeOutputSlot(te, 3, 117, 34)); this.trackInt(currentSmeltTime = new FunctionalIntreferenceHolder(() -> this.te.currentSmeltTime, time -> this.te.currentSmeltTime = time)); // Player Inv for (int row = 0; row < 3; row++) { for (int col = 0; col < 9; col++) { this.addSlot(new Slot(playerInv, col + row * 9 + 9, 8 + col * 18, 119 + (row * 18))); } } // Player HotBar for (int col = 0; col < 9; col++) { this.addSlot(new Slot(playerInv, col, 8 + col * 18, 177)); } } public ForgeContainer(final int windowId, final PlayerInventory playerInv, final PacketBuffer data) { this(windowId, playerInv, getTileEntity(playerInv, data)); } private static ForgeTileEntity getTileEntity(final PlayerInventory playerInv, final PacketBuffer data) { Objects.requireNonNull(playerInv, "player inventory cannot be null"); Objects.requireNonNull(data, "packet buffer cannot be null"); final TileEntity te = playerInv.player.world.getTileEntity(data.readBlockPos()); if (te instanceof ForgeTileEntity) { return (ForgeTileEntity) te; } throw new IllegalStateException("Tile Entity is not correct"); } @Override public boolean canInteractWith( PlayerEntity playerIn) { return isWithinUsableDistance(canInteractWithCollable, playerIn, ModBlocks.FORGE.get()); } @Override public ItemStack transferStackInSlot( PlayerEntity playerIn, int index) { ItemStack stack = ItemStack.EMPTY; Slot slot = this.inventorySlots.get(index); if (slot != null && slot.getHasStack()) { ItemStack stack1 = slot.getStack(); stack = stack1.copy(); if (index < ForgeTileEntity.slots - 1 && !this.mergeItemStack(stack1, ForgeTileEntity.slots, this.inventorySlots.size(), true)) { return ItemStack.EMPTY; } if (!this.mergeItemStack(stack1, 0, ForgeTileEntity.slots, false)) { return ItemStack.EMPTY; } if (stack1.isEmpty()) { slot.putStack(ItemStack.EMPTY); } else { slot.onSlotChanged(); } } return stack; } public int getSmeltProgressionScaled() { return this.currentSmeltTime.get() != 0 && this.te.smeltTime != 0 ? this.currentSmeltTime.get() * 47 / this.te.smeltTime : 0; } }
July 10, 20214 yr Author You mean adding an IntReferenceHolder and doing TrackInt like I did for currentSmeltTime ?
July 10, 20214 yr 36 minutes ago, diesieben07 said: in the same way you do with te.currentSmeltTime. yes
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