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(Solved) Issue with Blockstates (1.16.5)

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Posted

I have been trying to create a block that has two blockstates, a basic facing one and a waterlogged one. I have been able to get blockstates to work fine in 1.12, 1.15, and 1.16.4 but when I started coding a new mod in 1.16.5, I have not been able to get the blockstates to work. It does not show up when the block is looked at using f3. My code is below:

import javax.annotation.Nullable;

import net.minecraft.block.Block;
import net.minecraft.block.BlockRenderType;
import net.minecraft.block.BlockState;
import net.minecraft.block.HorizontalBlock;
import net.minecraft.block.IWaterLoggable;
import net.minecraft.fluid.FluidState;
import net.minecraft.fluid.Fluids;
import net.minecraft.item.BlockItemUseContext;
import net.minecraft.pathfinding.PathType;
import net.minecraft.state.BooleanProperty;
import net.minecraft.state.DirectionProperty;
import net.minecraft.state.StateContainer;
import net.minecraft.state.properties.BlockStateProperties;
import net.minecraft.util.Direction;
import net.minecraft.util.Mirror;
import net.minecraft.util.Rotation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.IWorld;

public class Incubator extends Block implements IWaterLoggable{
	private static final VoxelShape AABB = Block.box(0.0D, 0.0D, 0.0D, 16.0D, 13.0D, 16.0D);
	public static final DirectionProperty FACING = HorizontalBlock.FACING; 
	public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED;;
	public Incubator(Properties properties) {
		super(properties);
		this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH).setValue(WATERLOGGED, Boolean.FALSE));
	}
	
	@SuppressWarnings("deprecation")
	@Override
	public BlockState updateShape(BlockState state, Direction dir, BlockState oldState, IWorld world, BlockPos pos, BlockPos oldPos) {
	    if (state.hasProperty(WATERLOGGED)) {
	        world.getLiquidTicks().scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(world));
	    }
	return super.updateShape(state, dir, oldState, world, pos, oldPos);
	}

	@Override
	public BlockRenderType getRenderShape(BlockState p_149645_1_) {
	    return BlockRenderType.ENTITYBLOCK_ANIMATED;
    }
	
    @Override
    public VoxelShape getShape(BlockState p_220053_1_, IBlockReader p_220053_2_, BlockPos p_220053_3_, ISelectionContext p_220053_4_) {
        return AABB;
    }
    
    @Nullable
    @Override
    public BlockState getStateForPlacement(BlockItemUseContext context) {
        Direction nearestLookingDirection = context.getNearestLookingDirection();
        Direction direction = nearestLookingDirection.getOpposite();
        if (direction.equals(Direction.UP) || direction.equals(Direction.DOWN))
        	direction = Direction.NORTH;
        FluidState state = context.getLevel().getFluidState(context.getClickedPos());
        return this.defaultBlockState().setValue(FACING, direction).setValue(WATERLOGGED, state.getType() == Fluids.WATER);
    }

    @SuppressWarnings("deprecation")
	@Override
    public FluidState getFluidState(BlockState state) {
        return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state);
    }
    
    public BlockState rotate(BlockState state, Rotation rotation) {
        return state.setValue(FACING, rotation.rotate(state.getValue(FACING)));
    }

    @SuppressWarnings("deprecation")
	public BlockState mirror(BlockState state, Mirror mirror) {
        return state.rotate(mirror.getRotation(state.getValue(FACING)));
    }

    protected void createBlockStateDefinition(StateContainer.Builder<Block, BlockState> builder) {
        builder.add(FACING, WATERLOGGED);
    }

    public boolean isPathfindable(BlockState state, IBlockReader reader, BlockPos pos, PathType pathType) {
        return false;
    }
}

Is there an issue with my code? I have ran out of ideas. Maybe I imported a wrong class?

Edited by MonkeyKnight
Solved

  • Author

I added override to the methods that I missed but the blockstates are still not working.

Here is my new code:

import javax.annotation.Nullable;

import net.minecraft.block.Block;
import net.minecraft.block.BlockRenderType;
import net.minecraft.block.BlockState;
import net.minecraft.block.HorizontalBlock;
import net.minecraft.block.IWaterLoggable;
import net.minecraft.fluid.FluidState;
import net.minecraft.fluid.Fluids;
import net.minecraft.item.BlockItemUseContext;
import net.minecraft.pathfinding.PathType;
import net.minecraft.state.BooleanProperty;
import net.minecraft.state.DirectionProperty;
import net.minecraft.state.StateContainer;
import net.minecraft.state.properties.BlockStateProperties;
import net.minecraft.util.Direction;
import net.minecraft.util.Mirror;
import net.minecraft.util.Rotation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.IWorld;

public class Incubator extends Block implements IWaterLoggable{
	private static final VoxelShape AABB = Block.box(0.0D, 0.0D, 0.0D, 16.0D, 13.0D, 16.0D);
	public static final DirectionProperty FACING = HorizontalBlock.FACING;
	public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED;
	
	public Incubator(Properties properties) {
		super(properties);
		this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH).setValue(WATERLOGGED, Boolean.FALSE));
	}
	
	@SuppressWarnings("deprecation")
	@Override
	public BlockState updateShape(BlockState state, Direction dir, BlockState oldState, IWorld world, BlockPos pos, BlockPos oldPos) {
	    if (state.hasProperty(WATERLOGGED)) {
	        world.getLiquidTicks().scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(world));
	    }
	return super.updateShape(state, dir, oldState, world, pos, oldPos);
	}

	@Override
	public BlockRenderType getRenderShape(BlockState p_149645_1_) {
	    return BlockRenderType.ENTITYBLOCK_ANIMATED;
    }
	
    @Override
    public VoxelShape getShape(BlockState p_220053_1_, IBlockReader p_220053_2_, BlockPos p_220053_3_, ISelectionContext p_220053_4_) {
        return AABB;
    }
    
    @Nullable
    @Override
    public BlockState getStateForPlacement(BlockItemUseContext context) {
        Direction direction = context.getNearestLookingDirection().getOpposite();
        if (direction.equals(Direction.UP) || direction.equals(Direction.DOWN))
        	direction = Direction.NORTH;
        FluidState state = context.getLevel().getFluidState(context.getClickedPos());
        return this.defaultBlockState().setValue(FACING, direction).setValue(WATERLOGGED, state.getType() == Fluids.WATER);
    }

    @SuppressWarnings("deprecation")
	@Override
    public FluidState getFluidState(BlockState state) {
        return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state);
    }
    
    @Override
    public BlockState rotate(BlockState state, Rotation rotation) {
        return state.setValue(FACING, rotation.rotate(state.getValue(FACING)));
    }

    @Override
    @SuppressWarnings("deprecation")
	public BlockState mirror(BlockState state, Mirror mirror) {
        return state.rotate(mirror.getRotation(state.getValue(FACING)));
    }
    
    @Override
    protected void createBlockStateDefinition(StateContainer.Builder<Block, BlockState> builder) {
    	super.createBlockStateDefinition(builder);
        builder.add(FACING, WATERLOGGED);
    }
    
    @Override
    public boolean isPathfindable(BlockState state, IBlockReader reader, BlockPos pos, PathType pathType) {
        return false;
    }
}

The block looks normal without blockstates but when I change the blockstates json to rotate the model it does not show the block as thee blockstates are not working. When looking at the block, no blockstates were shown.

 

error.png

  • Author

Thank you for your help. It ended up being the entity block animated that was making it not work. I did not need it and getting rid of it solved all my issues.

  • MonkeyKnight changed the title to (Solved) Issue with Blockstates (1.16.5)

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