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How the inputstream binds the item model


ALandXLT
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Sorry, I can't speak English. I can only ask for help through an interpreter. 
Say thank you in advance. 
I've got an inputstream of images, and I want to bind it to weapons and items.

Edited by ALandXLT
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1 hour ago, diesieben07 said:

您需要一个自定义的 ResourcePack。这些数据来自哪里?为什么你不能有正常的 png 文件?

It comes from encrypted zip, and some content related to authorization cannot be accessed by users.

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Posted (edited)
16 minutes ago, diesieben07 said:

抱歉,我们不会为您提供内容限制和类似 DRM 的功能。

What I need is not the function of content restriction. I just want to bind the input stream to the item. You have already answered me. Thank you.

Edited by ALandXLT
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    • I think I've got it. Or at least a base to start working from. if (toolRef.getHarvestLevel(heldItems, ToolType.AXE, playerRef, blockState) <= 0) { event.setCanceled(true); } I've implemented it into my existing onBlockBreak event, because I was having issues to get it working for the HarvestCheck event. For a weird reason it wouldn't accept the BlockState reference inside the getHarvestLevel() method, when I was using it on HarvestCheck event. I'd still prefer any kind of reflection method though. Was way less complicated.
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    • I have no idea what you are trying to do here. If you want to check for any tools, why do you have an if statement at all...?
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