Posted July 18, 20214 yr Hello, I have been working on rendering a custom projectile entity for an item I have been working on. I have gotten the entity to render how I need it to, except for one small problem: it is not orienting to the direction of the player's camera. I have tried playing around with various rotation Quaternions for the Matrix Stack, but to no effect. The closest I got was having the rotation be based on the player's camera orientation. This gives the entity the initial orientation that I want, but the problem is then that the projectile will always be rendered like that. I know there is a way to do this , but I can't seem to find it. Any help is greatly appreciated! Link to the rendering code on github: https://github.com/skiprocks999/Electrodynamics-JEI-Integration/blob/81298f23b4e40b2dc18aaccd4da6c81a93628557/src/main/java/electrodynamics/client/render/entity/RenderMetalRod.java#L29
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.