Jump to content

Recommended Posts

Posted

Hello,

I have been working on rendering a custom projectile entity for an item I have been working on. I have gotten the entity to render how I need it to, except for one small problem: it is not orienting to the direction of the player's camera. I have tried playing around with various rotation Quaternions for the Matrix Stack, but to no effect. The closest I got was having the rotation be based on the player's camera orientation. This gives the entity the initial orientation that I want, but the problem is then that  the projectile will always be rendered like that. I know there is a way to do this , but I can't seem to find it.

 

Any help is greatly appreciated!

Link to the rendering code on github: https://github.com/skiprocks999/Electrodynamics-JEI-Integration/blob/81298f23b4e40b2dc18aaccd4da6c81a93628557/src/main/java/electrodynamics/client/render/entity/RenderMetalRod.java#L29

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.