Posted July 22, 20214 yr Hi! I don't know why, but when I write this line: NONE_ARMOR("none", 9900, new int[] {4, 5, 6, 7}, 17, SoundEvents.LAVA_AMBIENT, 99f, 12.5f, () -> Ingredient.fromItems(ItemInit.NONE_INGOT.get())); my code break apart. I don't know why, actually, I've coppied it from my another project where it works right. ANd also!!! How should I set a vanilla item as a repair material? I can't figure it out My entire class: public class LavaMaterial implements IArmorMaterial { NONE_ARMOR("none", 9900, new int[] {4, 5, 6, 7}, 17, SoundEvents.LAVA_AMBIENT, 99f, 12.5f, () -> Ingredient.fromItems(ItemInit.NONE_INGOT.get())); private static final int[] baseDurability = { 128, 144, 169, 112}; private final String name; private final int durabilityMultiplier; private final int[] armorVal; //boots leggings chest helmet private final int enchantability; private final SoundEvent equipSound; private final float toughness; private final float knockbackResistence; private final Ingredient repairIngredient; LavaMaterial(String name, int durabilityMultiplier, int[] armorVal, int enchantability, SoundEvent equipSound, float toughness, float knockbackResistence, Supplier<Ingredient> repairIngredient) { this.name = name; this.durabilityMultiplier =durabilityMultiplier; this.armorVal = armorVal; this.enchantability = enchantability; this.equipSound = equipSound; this.toughness = toughness; this.knockbackResistence = knockbackResistence; this.repairIngredient = repairIngredient.get(); } @Override public int getDurabilityForSlot(EquipmentSlotType slotIn) { // TODO Auto-generated method stub return this.baseDurability[slotIn.getIndex()] * this.durabilityMultiplier; } @Override public int getDefenseForSlot(EquipmentSlotType slotIn) { // TODO Auto-generated method stub return this.armorVal[slotIn.getIndex()]; } @Override public int getEnchantmentValue() { // TODO Auto-generated method stub return this.enchantability; } @Override public SoundEvent getEquipSound() { // TODO Auto-generated method stub return this.equipSound; } @Override public Ingredient getRepairIngredient() { // TODO Auto-generated method stub return this.repairIngredient; } @Override public String getName() { // TODO Auto-generated method stub return this.name; } @Override public float getToughness() { // TODO Auto-generated method stub return this.toughness; } @Override public float getKnockbackResistance() { // TODO Auto-generated method stub return this.knockbackResistence; } } Edited July 22, 20214 yr by urabaros
July 22, 20214 yr 19 minutes ago, urabaros said: my code break apart. What exactly do you mean? 20 minutes ago, urabaros said: ANd also!!! How should I set a vanilla item as a repair material? I can't figure it out Items. ?
July 22, 20214 yr Author The first thing was fized by uploading mappings, I was using official insted of snapshot. Yea, Items., but when I write something like this it don't work and I don't remember what should I import. NONE_ARMOR("lava", 9900, new int[] {4, 5, 6, 4}, 17, SoundEvents.ITEM_ARMOR_EQUIP_GENERIC, 99f, 12.5f, () -> Ingredient.fromItems(Items.LAVA_BUCKET));
July 23, 20214 yr 10 hours ago, urabaros said: The first thing was fized by uploading mappings, I was using official insted of snapshot. whats the problem?, if you use different mappings between your projects you can use the forge bot on discord to convert the mapping names 10 hours ago, urabaros said: Yea, Items., but when I write something like this it don't work and I don't remember what should I import. the import: net.minecraft.item.Items I think you are using eclipse as an IDE, because the code auto correction in enums doesn't work if i'm right you can use CTRL + SHIFT + O to organize imports, it will add the imports automatically
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