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Help with OpenGL depth (rendering players).


Crooder

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I am trying to make a mod that helps find people in multiplayer lobbies, and to do that I want to render the players through walls to find them (Could be useful if there's a staff or a youtuber in a lobby somewhere and you want a screenshot). But, I am running into an issue, this being that when I do  GlStateManager.disableDepth (); it makes the skin rendering look weird (skin shown below). I figure a solution could be to always render the player last, but I don't know how to do this. Any help is appreciated! :D

image.png

Edited by Crooder
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