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Posted (edited)
{
  "variants": {
    "normal": { "model": "examplemod:exampleblock" },
    "facing=up": { "model": "examplemod:exampleblock" },
    "facing=east": { "model": "examplemod:exampleblock" },
    "facing=south": { "model": "examplemod:exampleblock", "y": 90 },
    "facing=west": { "model": "examplemod:exampleblock", "y": 180 },
    "facing=north": { "model": "examplemod:exampleblock", "y": 270 }
  }
}

This is a blockstate.

 

{
  "textures": {
    "cbf": "examplemod:blocks/exampleblock"
  },
  "elements": [
    {
      "from": [0, 0, 0],
      "to": [16, 2, 16],
      "faces": {
        "down": { "uv": [ 0, 0, 16, 16 ], "texture": "#cbf" },
        "up": { "uv": [ 0, 0, 16, 16 ], "texture": "#cbf" },
        "east": { "uv": [ 0, 0, 16, 16 ], "texture": "#cbf" },
        "west": { "uv": [ 0, 0, 16, 16 ], "texture": "#cbf" },
        "north": { "uv": [ 0, 0, 16, 16 ], "texture": "#cbf" },
        "south": { "uv": [ 0, 0, 16, 16 ], "texture": "#cbf" }
      }
    }
  ]
}

This is a simple model.

 

{
  "textures": {
    "cbf": "examplemod:blocks/exampleblock"
  },
  "elements": [
    {
      "from": [0, 0, 0],
      "to": [2, 16, 16],
      "faces": {
        "down": { "uv": [ 16, 0, 0, 16 ], "texture": "#cbf" },
        "up": { "uv": [ 16, 0, 0, 16 ], "texture": "#cbf" },
        "east": { "uv": [ 16, 0, 0, 16 ], "texture": "#cbf" },
        "west": { "uv": [ 16, 0, 0, 16 ], "texture": "#cbf" },
        "north": { "uv": [ 16, 0, 0, 16 ], "texture": "#cbf" },
        "south": { "uv": [ 16, 0, 0, 16 ], "texture": "#cbf" }
      }
    }
  ]
}

This is the model to be applied when the object is on the wall.

The model should be on the surface (like a vine or a torch), but in the end it is always the same. Why?

Edited by KitKit
Posted
3 minutes ago, Luis_ST said:

show the block class, and the facing "normal" dosen't exist, there are only up, down, north, south, east, west

If I remove "normal" from my blockstate, an exception is thrown that the "normal" variant was not found

Posted
6 minutes ago, Luis_ST said:

show the block class, and the facing "normal" dosen't exist, there are only up, down, north, south, east, west

package com.example.examplemod.objects;

import com.example.examplemod.init.BlockInit;
import com.example.examplemod.init.ItemInit;
import net.minecraft.block.Block;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.ItemBlock;

public class BaseBlock extends Block
{
    public BaseBlock(String name, Material material, float hardness, String toolClass, int harvestLevel, SoundType soundType, CreativeTabs creativeTab)
    {
        super(material);
        setRegistryName(name);
        setUnlocalizedName(name);
        setHardness(hardness);
        setHarvestLevel(toolClass, harvestLevel);
        setSoundType(soundType);
        setCreativeTab(creativeTab);

        BlockInit.BLOCKS.add(this);
        ItemInit.ITEMS.add(new ItemBlock(this).setRegistryName(this.getRegistryName()));
    }
}

I think there are no problems in the block class, because ordinary blocks were successfully created using it.

Posted
Just now, Luis_ST said:

1.12 is no longer supported on this forum.
Please update to a modern version of Minecraft to receive support.

What solution would be for the latest version then? It doesn't work on other versions either.

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