Jump to content

Recommended Posts

Posted (edited)

image.png.d1c234994c7f49f5a938d0a18b47d689.png

@Mod(DetailArmorBar.MOD_ID)
public class DetailArmorBar {
    private static DetailArmorBarConfig config = null;

    public DetailArmorBar() {
        if (FMLEnvironment.dist == Dist.CLIENT) {
            onInitializeClient();
            ModLoadingContext.get().registerConfig(ModConfig.Type.CLIENT, DABForgeConfig.SPEC);
        }
    }
  
    public void onInitializeClient() {
    }
}
public class DABForgeConfig {
    public static final ForgeConfigSpec.Builder BUILDER = new ForgeConfigSpec.Builder();
    public static final ForgeConfigSpec SPEC;

    public static final ForgeConfigSpec.ConfigValue<ProtectionEffect> effectType;
    public static final ForgeConfigSpec.ConfigValue<EffectSpeed> effectSpeed;
    public static final ForgeConfigSpec.ConfigValue<Animation> effectThorn;

    public static final ForgeConfigSpec.ConfigValue<Boolean> toggleEnchants;
    public static final ForgeConfigSpec.ConfigValue<Boolean> toggleNetherites;
    public static final ForgeConfigSpec.ConfigValue<Boolean> toggleArmorTypes;
    public static final ForgeConfigSpec.ConfigValue<Boolean> toggleThorns;
    public static final ForgeConfigSpec.ConfigValue<Boolean> toggleDurability;
    public static final ForgeConfigSpec.ConfigValue<Boolean> toggleMending;
    public static final ForgeConfigSpec.ConfigValue<Boolean> toggleEmptyBar;
    public static final ForgeConfigSpec.ConfigValue<Boolean> toggleItemBar;

    static {
        BUILDER.push("Detail Armor Bar Settings");

        effectType = BUILDER.defineEnum("option.detailarmorbar.effects.effect_type", ProtectionEffect.AURA);
        effectSpeed = BUILDER.defineEnum("option.detailarmorbar.effects.effect_speed", EffectSpeed.NORMAL);
        effectThorn = BUILDER.defineEnum("option.detailarmorbar.effects.thorn", Animation.ANIMATION);

        toggleEnchants = BUILDER.define("option.detailarmorbar.toggle.enchantments", true);
        toggleNetherites = BUILDER.define("option.detailarmorbar.toggle.netherites", true);
        toggleArmorTypes = BUILDER.define("option.detailarmorbar.toggle.armor_types", true);
        toggleThorns = BUILDER.define("option.detailarmorbar.toggle.thorns", true);
        toggleDurability = BUILDER.define("option.detailarmorbar.toggle.durability", true);
        toggleMending = BUILDER.define("option.detailarmorbar.toggle.mending", true);
        toggleEmptyBar = BUILDER.define("option.detailarmorbar.toggle.empty_bar", true);
        toggleItemBar = BUILDER.define("option.detailarmorbar.toggle.item_types", true);

        BUILDER.pop();
        SPEC = BUILDER.build();
    }
}

Config has been setup. Config file is created, but the Config button doesn't work. (disabled) Am I missing something?

 

My Forge version is 37.0.44

Edited by RedLime
Posted
8 minutes ago, diesieben07 said:

With pain and suffering.

Or you give up and tell your users to use Configured.

thanks, but can I config button to activate myself and open my Screen directly? (ex. Minecraft#openScreen())

Posted
2 minutes ago, diesieben07 said:

You can register your own handler for it:


ModLoadingContext.get().registerExtensionPoint(
  ConfigGuiHandler.ConfigGuiFactory.class, 
  new ConfigGuiFactory((mc, modScreen) -> {
      return new YourScreen(...);
  })
);

 

Yooo Thanks :) I'll try it later!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.