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Posted

You have to create a "loot table" of the block stored in src / main / resources / data /% modid% / loot_tables / blocks /% block_name%.json with the information you need depending on your needs (such as flowers, plants, etc), normally generator loot tables are used.

 

If you want the block to be broken by a spike, then you create a file called "needs_% material_tool_need% _tool.json" (example: needs_diamond_tool.json, needs_wood_tool.json) and inside you enter the following values:

{
  "replace": false,
  "values": [
    "examplemod:example_ore"
  ]
}

 

For instance.

 

(The file is stored in  src / main / resources / data / minecraft / tags / blocks )

 

And you also need a file that specifies what kind of tool it will use, for example: pickaxe.json

(With the same information I gave as an example before.)

And it has to be located in  src / main / resources / data / minecraft / tags / blocks / mineable.

 

 

And that's it.

Posted (edited)

And as for the textures, the information for the block to use a specific texture is saved in a .json file that is stored in src / main / resources / assets /% modid% / blockstates

 

(example: example_ore.json)

 

 

With the following information:

 

{
  "variants": {
    "": {
      "model": "examplemod:block/example_ore"
    }
  }
}

 

 

Just for the blocks.

 

 

And you need to save another .json file which will recognize the texture in src / main / resources / assets /% modid% / models / blocks

 

(example: example_ore.json)

 

(The information stored varies depending on what you want to use as a texture, whether you need one texture to cover all 6 faces, or just one on the top and a different one on the bottom).

 

And you also need to create another .json file stored in src / main / resources / assets /% modid% / models / items for the block texture when in player inventory.

 

(example: example_ore.json)

 

 

Generally, you use the following information, but it can also vary:

 

{
  "parent": "examplemod:block/example_ore"
}

 

Edited by Gianka1485
Posted

 

After seeing your work, you must also create the properties of the block, but as an item, example:

public class ItemInit {
	public static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, MDG.MOD_ID);

	public static final RegistryObject<Item> RUBY = ITEMS.register("ruby",
			() -> new Item(new Item.Properties().tab(CreativeModeTab.TAB_MATERIALS)));
	public static final RegistryObjet<Item> RUBY_BLOCK = ITEMS.register("ruby_block",
			() -> new BlockItem((Block) ModBlocks.RUBY_BLOCK.get(), (new Item.Properties()).tab(CreativeModeTab.TAB_BUILDING_BLOCKS));
}

 

And if it still does not appear, create a folder where you save the mod elements, called a block, and inside you put the information of the block.

 

Example:

 

package com.sotsuu.mdg.core.blocks;

public class RubyBlock extends Block {
	public RubyBlock(Properties properties) {
    	super(properties);
    }
}

 

Posted

Hey , first , thanks for your help and your explanation are very clear, but ModBlocks.RUBY_BLOCK.get() gives me an error 1321670725_Capturedcran2021-08-27044225.thumb.png.3b5c24b010e2b55d49fde7307559d0db.png

Once again , thank you for the help I really appreciate it

Posted

 

I think that error is caused by the following line of code in the main class:

@SubscribeEvent
	public static void onRegisterItems(final RegistryEvent.Register<Item> event) {
		BlockInit.BLOCKS.getEntries().stream().map(RegistryObject::get).forEach(block -> {
			event.getRegistry().register(new BlockItem(block, new Item.Properties().tab(CreativeModeTab.TAB_MISC))
					.setRegistryName(block.getRegistryName()));
		});
	}

 

Posted

Delete it and leave it like this:

        @SubscribeEvent
        public static void registerItems(final RegistryEvent.Register<Item> event) {
            LOGGER.info("Hello from Register Item");
        }

 

The variable "LOGGER" only serves to guide me, so it is not necessary.

Posted (edited)

I deleted the old SubscribeEvent and replaced it with the one you sent me , I also changed the ModBlocks by BlockInit and it don't show any errors now , thanks :D

And what problems can it lead for creating tools ?

Edited by Sotsuu
Posted
4 minutes ago, Sotsuu said:

I deleted the old SubscribeEvent and replaced it with the one you sent me , but ModBlocks still cannot be resolved 

 

And what problems can it lead for creating tools ?

I just opened a thread about that but no one has replied yet and I really don't know what to do ... haha

Posted

I launched the game , go in the world , but it tells me I can't because there is an error , in the console the errors are :

Couldn't read tag list minecraft:needs_iron_tool from minecraft:tags/blocks/needs_iron_tool.json in data pack main
com.google.gson.JsonSyntaxException: Missing values, expected to find a JsonArray

Couldn't load tag minecraft:mineable/pickaxe as it is missing following references: minecraft:mdg.ruby_block (from main)

 Missing required tags: ResourceKey[minecraft:root / minecraft:block]:minecraft:mineable/pickaxe

so the problem seems to be in pickaxe and needs_iron_tool but they should both be fine o.O

And hope you get replies on your thread , I can't help you with that i'm a complete noob as you can see 

Posted (edited)
16 minutes ago, Sotsuu said:

I launched the game , go in the world , but it tells me I can't because there is an error , in the console the errors are :

Couldn't read tag list minecraft:needs_iron_tool from minecraft:tags/blocks/needs_iron_tool.json in data pack main
com.google.gson.JsonSyntaxException: Missing values, expected to find a JsonArray

Couldn't load tag minecraft:mineable/pickaxe as it is missing following references: minecraft:mdg.ruby_block (from main)

 Missing required tags: ResourceKey[minecraft:root / minecraft:block]:minecraft:mineable/pickaxe

so the problem seems to be in pickaxe and needs_iron_tool but they should both be fine 

And hope you get replies on your thread , I can't help you with that i'm a complete noob as you can see 

 

You have to put as a value inside the files, it has to be in your case:

mdg:ruby_block

 

That is, your mod id followed by a colon ":" to then put the name of the object or block (Or the id of the item)

Edited by Gianka1485
Posted

I'm also a very newbie, my programming knowledge is almost nil (or so it was before), I spent a whole month deciphering how variables, classes, int and float values worked, and other things, and after that, now I understand pretty good most of the code, but it was like 2 weeks trying to make an ore appear in the world, hahaha ... The good thing is that I am someone that if you explain with an example he will understand almost immediately, so I It seems good to explain to others, so that they do not go through the same difficulties that I went through ... haha

Posted

Actually , yes but no , the texture when I place the block is here and I can break hit with the good pickaxe and it'll give me the block , but when I have it in my inventory , the name is block.mdg.ruby_block and it's invisible (But I can place it)

 

Posted (edited)
13 minutes ago, Sotsuu said:

Actually , yes but no , the texture when I place the block is here and I can break hit with the good pickaxe and it'll give me the block , but when I have it in my inventory , the name is block.mdg.ruby_block and it's invisible (But I can place it)

 

 

You must register the name of the object in your lang file, the id of the item and then the translation, example:

{
	"block.examplemod.example_block": "Example block",
	"item.examplemod.example_item": "Example item",
	"itemgroup.examplemod": "Example Mod"
}

These are examples of translating a block, an item and a group of items in creative mode respectively.

Lang files are normally named after the language type, for example, for US English it would be en_us.json, for English for England en_uk.json, for Spanish for Spain it would be es_es.json, you can find several examples if you unzip the file from version 1.17.1.jar, in practically the same folder, lang.

Edited by Gianka1485

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Using Mod File: C:\Users\Ben\curseforge\minecraft\Instances\Create test\mods\architectury-9.2.14-forge.jar [02Mar2025 16:30:00.993] [main/INFO] [net.minecraftforge.fml.loading.moddiscovery.JarInJarDependencyLocator/]: Found 47 dependencies adding them to mods collection [02Mar2025 16:30:01.064] [main/INFO] [gg.essential.loader.stage2.util.KFFMerger/]: Found Kotlin-containing mod Jar[union:/C:/Users/Ben/curseforge/minecraft/Instances/Create%20test/essential/libraries/forge_1.20.1/kotlin-for-forge-4.3.0-slim.jar%23290!/], checking whether we need to upgrade it.. [02Mar2025 16:30:01.066] [main/INFO] [gg.essential.loader.stage2.util.KFFMerger/]: Found outdated Kotlin core libs 0.0.0 (we ship 1.9.23) [02Mar2025 16:30:01.066] [main/INFO] [gg.essential.loader.stage2.util.KFFMerger/]: Found outdated Kotlin Coroutines libs 0.0.0 (we ship 1.8.0) [02Mar2025 16:30:01.066] [main/INFO] [gg.essential.loader.stage2.util.KFFMerger/]: Found outdated Kotlin Serialization libs 0.0.0 (we ship 1.6.3) [02Mar2025 16:30:01.068] [main/INFO] [gg.essential.loader.stage2.util.KFFMerger/]: Generating jar with updated Kotlin at C:\Users\Ben\AppData\Local\Temp\kff-updated-kotlin-13013640000098263993-4.3.0-slim.jar [02Mar2025 16:30:01.858] [main/INFO] [gg.essential.loader.stage2.util.KFFMerger/]: Found Kotlin-containing mod Jar[union:/C:/Users/Ben/curseforge/minecraft/Instances/Create%20test/mods/kotlinforforge-4.11.0-all.jar%23355!/], checking whether we need to upgrade it.. [02Mar2025 16:30:01.863] [main/INFO] [gg.essential.loader.stage2.util.KFFMerger/]: Found up-to-date Kotlin core libs 2.0.0 (we ship 1.9.23) [02Mar2025 16:30:01.863] [main/INFO] [gg.essential.loader.stage2.util.KFFMerger/]: Found up-to-date Kotlin Coroutines libs 1.8.1 (we ship 1.8.0) [02Mar2025 16:30:01.863] [main/INFO] [gg.essential.loader.stage2.util.KFFMerger/]: Found up-to-date Kotlin Serialization libs 1.6.3 (we ship 1.6.3) [02Mar2025 16:30:01.863] [main/INFO] [gg.essential.loader.stage2.util.KFFMerger/]: All good, no update needed: Jar[union:/C:/Users/Ben/curseforge/minecraft/Instances/Create%20test/mods/kotlinforforge-4.11.0-all.jar%23355!/] [02Mar2025 16:30:04.476] [main/INFO] [mixin/]: Compatibility level set to JAVA_17 [02Mar2025 16:30:04.563] [main/ERROR] [mixin/]: Mixin config entity_model_features.mixins.json does not specify "minVersion" property [02Mar2025 16:30:04.657] [main/ERROR] [mixin/]: Mixin config roughlyenoughresources.mixins.json does not specify "minVersion" property [02Mar2025 16:30:04.669] [main/ERROR] [mixin/]: Mixin config rei.mixins.json does not specify "minVersion" property [02Mar2025 16:30:04.718] [main/INFO] [cpw.mods.modlauncher.LaunchServiceHandler/MODLAUNCHER]: Launching target 'forgeclient' with arguments [--version, forge-47.3.0, --gameDir, C:\Users\Ben\curseforge\minecraft\Instances\Create test, --assetsDir, C:\Users\Ben\curseforge\minecraft\Install\assets, --uuid, ab9d20fa8970404abcb2697e3272197b, --username, FoxyWoxy12000_YT, --assetIndex, 5, --accessToken, ????????, --clientId, YmJhMTk4NWEtNGRjMi00MzA4LWE0YzAtMjAzZGE4YzM0N2Qx, --xuid, 2535440256104324, --userType, msa, --versionType, release, --width, 1024, --height, 768, --quickPlayPath, C:\Users\Ben\curseforge\minecraft\Install\quickPlay\java\1740961792338.json] [02Mar2025 16:30:04.761] [main/WARN] [mixin/]: Reference map 'createdeco-forge-refmap.json' for createdeco.mixins.json could not be read. If this is a development environment you can ignore this message [02Mar2025 16:30:04.848] [main/INFO] [ModernFix/]: Loaded configuration file for ModernFix 5.20.2+mc1.20.1: 87 options available, 0 override(s) found [02Mar2025 16:30:04.849] [main/INFO] [ModernFix/]: Applying Nashorn fix [02Mar2025 16:30:04.862] [main/INFO] [ModernFix/]: Applied Forge config corruption patch [02Mar2025 16:30:05.025] [main/WARN] [mixin/]: Reference map 'yungsextras.refmap.json' for yungsextras.mixins.json could not be read. If this is a development environment you can ignore this message [02Mar2025 16:30:05.027] [main/WARN] [mixin/]: Reference map 'yungsextras.refmap.json' for yungsextras_forge.mixins.json could not be read. If this is a development environment you can ignore this message [02Mar2025 16:30:05.063] [main/INFO] [Essential Logger - Plugin/]: Starting Essential v1.3.5.8 (#9e33c385e4) [stable] [02Mar2025 16:30:05.124] [main/WARN] [mixin/]: Reference map 'create_questing.refmap.json' for create_questing.mixins.json could not be read. If this is a development environment you can ignore this message [02Mar2025 16:30:05.146] [main/WARN] [mixin/]: Reference map 'tfmg.refmap.json' for design_decor.mixins.json could not be read. If this is a development environment you can ignore this message [02Mar2025 16:30:05.159] [main/WARN] [mixin/]: Reference map 'tfmg.refmap.json' for tfmg.mixins.json could not be read. If this is a development environment you can ignore this message [02Mar2025 16:30:05.357] [main/WARN] [mixin/]: Reference map 'eureka-1201-forge-refmap.json' for vs_eureka.mixins.json could not be read. If this is a development environment you can ignore this message [02Mar2025 16:30:05.368] [main/WARN] [mixin/]: Reference map 'cristellib-forge-refmap.json' for cristellib.mixins.json could not be read. If this is a development environment you can ignore this message There is literally nothing of importance here please help. Please ask if you need anything to help!
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