Grookey Posted August 27, 2021 Posted August 27, 2021 on the left hand the model faces are flipped is there any way to put it normal? { "credit": "Made with Blockbench by Manueh", "texture_size": [64, 64], "textures": { "0": "marvel_themod:items/infinity_gauntlet", "particle": "marvel_themod:items/infinity_gauntlet" }, "elements": [ { "from": [2, 0, 2], "to": [14, 7, 14], "rotation": {"angle": 0, "axis": "y", "origin": [8, 0, 8]}, "faces": { "north": {"uv": [0, 0, 6, 3.5], "texture": "#0"}, "east": {"uv": [0, 0, 6, 3.5], "texture": "#0"}, "south": {"uv": [0, 0, 6, 3.5], "texture": "#0"}, "west": {"uv": [0, 0, 6, 3.5], "texture": "#0"}, "up": {"uv": [0, 0, 6, 3.5], "texture": "#0"}, "down": {"uv": [0, 0, 6, 6], "texture": "#0"} } }, { "from": [16, 10, 6], "to": [25, 14, 10], "rotation": {"angle": 22.5, "axis": "z", "origin": [8, 0, 8]}, "faces": { "north": {"uv": [7.75, 10.25, 12.25, 12.25], "texture": "#0"}, "east": {"uv": [0, 13.5, 4.5, 15.5], "texture": "#0"}, "south": {"uv": [0, 13.5, 4.5, 15.5], "texture": "#0"}, "west": {"uv": [0, 13.5, 4.5, 15.5], "texture": "#0"}, "up": {"uv": [0, 13.5, 4.5, 15.5], "texture": "#0"}, "down": {"uv": [0, 13.5, 4.5, 15.5], "texture": "#0"} } }, { "from": [5.2, 23, 6], "to": [7.7, 31, 10], "rotation": {"angle": 0, "axis": "z", "origin": [8, 0, 8]}, "faces": { "north": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}, "east": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}, "south": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}, "west": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}, "up": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}, "down": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"} } }, { "from": [2, 23, 6], "to": [4.5, 31, 10], "rotation": {"angle": 0, "axis": "z", "origin": [8, 0, 8]}, "faces": { "north": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}, "east": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}, "south": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}, "west": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}, "up": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}, "down": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"} } }, { "from": [8.25, 23, 6], "to": [10.75, 31, 10], "rotation": {"angle": 0, "axis": "z", "origin": [8, 0, 8]}, "faces": { "north": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}, "east": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}, "south": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}, "west": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}, "up": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}, "down": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"} } }, { "from": [11.5, 23, 6], "to": [14, 31, 10], "rotation": {"angle": 0, "axis": "z", "origin": [8, 0, 8]}, "faces": { "north": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}, "east": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}, "south": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}, "west": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}, "up": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}, "down": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"} } }, { "from": [2.5, 7, 3.5], "to": [13.5, 13, 12.5], "rotation": {"angle": 0, "axis": "y", "origin": [8, 0, 8]}, "faces": { "north": {"uv": [6, 0, 11.5, 3], "texture": "#0"}, "east": {"uv": [6, 0, 10.5, 3], "texture": "#0"}, "south": {"uv": [6, 0, 11.5, 3], "texture": "#0"}, "west": {"uv": [6, 0, 10.5, 3], "texture": "#0"}, "up": {"uv": [0, 3.5, 5.5, 8], "texture": "#0"}, "down": {"uv": [0, 0, 5.5, 4.5], "texture": "#0"} } }, { "from": [2, 13, 5], "to": [14, 23, 11], "rotation": {"angle": 0, "axis": "y", "origin": [8, 0, 8]}, "faces": { "north": {"uv": [9, 4.75, 15, 9.75], "texture": "#0"}, "east": {"uv": [0, 8.5, 6, 13.5], "texture": "#0"}, "south": {"uv": [0, 8.5, 6, 13.5], "texture": "#0"}, "west": {"uv": [0, 8.5, 6, 13.5], "texture": "#0"}, "up": {"uv": [0, 8.5, 6, 13.5], "texture": "#0"}, "down": {"uv": [0, 8.5, 6, 13.5], "texture": "#0"} } } ], "display": { "thirdperson_righthand": { "rotation": [-90, -90, 0], "translation": [0, -2, -0.75], "scale": [0.4, 0.4, 0.4] }, "thirdperson_lefthand": { "rotation": [-90, -90, 0], "translation": [0, -2, -0.5], "scale": [-0.4, 0.4, 0.4] }, "firstperson_righthand": { "rotation": [-50, -150, 0], "translation": [2.75, 0, -3.5], "scale": [0.4, 0.4, 0.4] }, "firstperson_lefthand": { "rotation": [-50, 30, 0], "translation": [2.75, 0, -3.5], "scale": [0.4, 0.4, -0.4] }, "ground": { "translation": [0, 4.5, 0], "scale": [0.4, 0.4, 0.4] }, "gui": { "translation": [0, -3.75, 0], "rotation": [0, 180, 0], "scale": [0.49, 0.49, 0.49] }, "head": { "translation": [0, 12.75, 0], "scale": [1.3125, 1.3125, 1.3125] }, "fixed": { "translation": [0, -4.25, 0], "scale": [0.6, 0.6, 0.6] } } } Quote
Luis_ST Posted August 27, 2021 Posted August 27, 2021 i see you used blockbench to create the model you can use different rotation, translation and scale for each perspective, this also include you can mirror the model was that your question, if not explain what exactly is your problem? Quote
Grookey Posted August 27, 2021 Author Posted August 27, 2021 (edited) Yes i used blockbench, when I mirror the model the textures get flipped. It should be like this. but it looks like this So my question is how i can fix it? Edited August 27, 2021 by Grookey Quote
Luis_ST Posted August 27, 2021 Posted August 27, 2021 looks like the model after exporting is broken, try to export a new model and use it Quote
Luis_ST Posted August 28, 2021 Posted August 28, 2021 then I'm at the end of my knowledge, sorry Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.