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Posted

image.png.f9940ef24206ae64d012bd62a778cb81.png

image.png.5bb7428836df7de34bbf900cee94ff2e.png

 

on the left hand the model faces are flipped is there any way to put it normal?

 

{
	"credit": "Made with Blockbench by Manueh",
	"texture_size": [64, 64],
	"textures": {
		"0": "marvel_themod:items/infinity_gauntlet",
		"particle": "marvel_themod:items/infinity_gauntlet"
	},
	"elements": [
		{
			"from": [2, 0, 2],
			"to": [14, 7, 14],
			"rotation": {"angle": 0, "axis": "y", "origin": [8, 0, 8]},
			"faces": {
				"north": {"uv": [0, 0, 6, 3.5], "texture": "#0"},
				"east": {"uv": [0, 0, 6, 3.5], "texture": "#0"},
				"south": {"uv": [0, 0, 6, 3.5], "texture": "#0"},
				"west": {"uv": [0, 0, 6, 3.5], "texture": "#0"},
				"up": {"uv": [0, 0, 6, 3.5], "texture": "#0"},
				"down": {"uv": [0, 0, 6, 6], "texture": "#0"}
			}
		},
		{
			"from": [16, 10, 6],
			"to": [25, 14, 10],
			"rotation": {"angle": 22.5, "axis": "z", "origin": [8, 0, 8]},
			"faces": {
				"north": {"uv": [7.75, 10.25, 12.25, 12.25], "texture": "#0"},
				"east": {"uv": [0, 13.5, 4.5, 15.5], "texture": "#0"},
				"south": {"uv": [0, 13.5, 4.5, 15.5], "texture": "#0"},
				"west": {"uv": [0, 13.5, 4.5, 15.5], "texture": "#0"},
				"up": {"uv": [0, 13.5, 4.5, 15.5], "texture": "#0"},
				"down": {"uv": [0, 13.5, 4.5, 15.5], "texture": "#0"}
			}
		},
		{
			"from": [5.2, 23, 6],
			"to": [7.7, 31, 10],
			"rotation": {"angle": 0, "axis": "z", "origin": [8, 0, 8]},
			"faces": {
				"north": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"},
				"east": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"},
				"south": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"},
				"west": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"},
				"up": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"},
				"down": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}
			}
		},
		{
			"from": [2, 23, 6],
			"to": [4.5, 31, 10],
			"rotation": {"angle": 0, "axis": "z", "origin": [8, 0, 8]},
			"faces": {
				"north": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"},
				"east": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"},
				"south": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"},
				"west": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"},
				"up": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"},
				"down": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}
			}
		},
		{
			"from": [8.25, 23, 6],
			"to": [10.75, 31, 10],
			"rotation": {"angle": 0, "axis": "z", "origin": [8, 0, 8]},
			"faces": {
				"north": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"},
				"east": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"},
				"south": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"},
				"west": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"},
				"up": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"},
				"down": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}
			}
		},
		{
			"from": [11.5, 23, 6],
			"to": [14, 31, 10],
			"rotation": {"angle": 0, "axis": "z", "origin": [8, 0, 8]},
			"faces": {
				"north": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"},
				"east": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"},
				"south": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"},
				"west": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"},
				"up": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"},
				"down": {"uv": [11.25, 14, 15.75, 15.75], "rotation": 270, "texture": "#0"}
			}
		},
		{
			"from": [2.5, 7, 3.5],
			"to": [13.5, 13, 12.5],
			"rotation": {"angle": 0, "axis": "y", "origin": [8, 0, 8]},
			"faces": {
				"north": {"uv": [6, 0, 11.5, 3], "texture": "#0"},
				"east": {"uv": [6, 0, 10.5, 3], "texture": "#0"},
				"south": {"uv": [6, 0, 11.5, 3], "texture": "#0"},
				"west": {"uv": [6, 0, 10.5, 3], "texture": "#0"},
				"up": {"uv": [0, 3.5, 5.5, 8], "texture": "#0"},
				"down": {"uv": [0, 0, 5.5, 4.5], "texture": "#0"}
			}
		},
		{
			"from": [2, 13, 5],
			"to": [14, 23, 11],
			"rotation": {"angle": 0, "axis": "y", "origin": [8, 0, 8]},
			"faces": {
				"north": {"uv": [9, 4.75, 15, 9.75], "texture": "#0"},
				"east": {"uv": [0, 8.5, 6, 13.5], "texture": "#0"},
				"south": {"uv": [0, 8.5, 6, 13.5], "texture": "#0"},
				"west": {"uv": [0, 8.5, 6, 13.5], "texture": "#0"},
				"up": {"uv": [0, 8.5, 6, 13.5], "texture": "#0"},
				"down": {"uv": [0, 8.5, 6, 13.5], "texture": "#0"}
			}
		}
	],
	"display": {
		"thirdperson_righthand": {
			"rotation": [-90, -90, 0],
			"translation": [0, -2, -0.75],
			"scale": [0.4, 0.4, 0.4]
		},
		"thirdperson_lefthand": {
			"rotation": [-90, -90, 0],
			"translation": [0, -2, -0.5],
			"scale": [-0.4, 0.4, 0.4]
		},
		"firstperson_righthand": {
			"rotation": [-50, -150, 0],
			"translation": [2.75, 0, -3.5],
			"scale": [0.4, 0.4, 0.4]
		},
		"firstperson_lefthand": {
			"rotation": [-50, 30, 0],
			"translation": [2.75, 0, -3.5],
			"scale": [0.4, 0.4, -0.4]
		},
		"ground": {
			"translation": [0, 4.5, 0],
			"scale": [0.4, 0.4, 0.4]
		},
		"gui": {
			"translation": [0, -3.75, 0],
			"rotation": [0, 180, 0],
			"scale": [0.49, 0.49, 0.49]
		},
		"head": {
			"translation": [0, 12.75, 0],
			"scale": [1.3125, 1.3125, 1.3125]
		},
		"fixed": {
			"translation": [0, -4.25, 0],
			"scale": [0.6, 0.6, 0.6]
		}
	}
}

 

Posted

i see you used blockbench to create the model
you can use different rotation, translation and scale for each perspective, this also include you can mirror the model

was that your question, if not explain what exactly is your problem?

Posted (edited)

Yes i used blockbench, when I mirror the model the textures get flipped.

It should be like this.

image.thumb.png.74266aeb3e22db9f89d938ed67083ac7.png

but it looks like this

image.thumb.png.f12eea70c4320b42aeebb01b76e6fcd7.png

 

So my question is how i can fix it?

Edited by Grookey

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