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1.17.1 Adding dependency makes game crash with java.lang.ClassNotFoundException: edu.cmu.sphinx.api.Configuration


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Posted

Here is my build.gradle:

buildscript {
    repositories {
        maven { url = 'https://maven.minecraftforge.net' }
        maven { url = "https://oss.sonatype.org/content/repositories/snapshots" }
        mavenCentral()
    }
    dependencies {
        classpath group: 'net.minecraftforge.gradle', name: 'ForgeGradle', version: '5.1.+', changing: true
        classpath  group: 'edu.cmu.sphinx', name: 'sphinx4-core', version:'5'
        classpath  group: 'edu.cmu.sphinx', name: 'sphinx4-data', version:'5'
    }
}

apply plugin: 'net.minecraftforge.gradle'
apply plugin: 'eclipse'
apply plugin: 'maven-publish'

version = '1.0'
group = 'com.yourname.modid' // http://maven.apache.org/guides/mini/guide-naming-conventions.html
archivesBaseName = 'modid'


java.toolchain.languageVersion = JavaLanguageVersion.of(16)


println('Java: ' + System.getProperty('java.version') + ' JVM: ' + System.getProperty('java.vm.version') + '(' + System.getProperty('java.vendor') + ') Arch: ' + System.getProperty('os.arch'))
minecraft {

    mappings channel: 'official', version: '1.17.1'

    runs {
        client {
            workingDirectory project.file('run')
            property 'forge.logging.markers', 'REGISTRIES'
            property 'forge.logging.console.level', 'debug'

            mods {
                tts {
                    source sourceSets.main
                }
            }
        }

        server {
            workingDirectory project.file('run')
            property 'forge.logging.markers', 'REGISTRIES'
            property 'forge.logging.console.level', 'debug'

            mods {
                tts {
                    source sourceSets.main
                }
            }
        }

        data {
            workingDirectory project.file('run')
            property 'forge.logging.markers', 'REGISTRIES'
            property 'forge.logging.console.level', 'debug'
            args '--mod', 'examplemod', '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/')
            mods {
                tts {
                    source sourceSets.main
                }
            }
        }
    }
}

sourceSets.main.resources { srcDir 'src/generated/resources' }

repositories {
    maven {
        url 'https://repo.maven.apache.org/maven2'
        name 'Maven Central'
    }
    maven {
        url "https://oss.sonatype.org/content/repositories/snapshots"
        name 'Sphinx4'
    }
}

dependencies {
    minecraft 'net.minecraftforge:forge:1.17.1-37.0.58'

    runtimeOnly  group: 'edu.cmu.sphinx', name: 'sphinx4-core', version:'5prealpha-SNAPSHOT'
    runtimeOnly  group: 'edu.cmu.sphinx', name: 'sphinx4-data', version:'5prealpha-SNAPSHOT'

    compileOnly  group: 'edu.cmu.sphinx', name: 'sphinx4-core', version:'5prealpha-SNAPSHOT'
    compileOnly  group: 'edu.cmu.sphinx', name: 'sphinx4-data', version:'5prealpha-SNAPSHOT'

    implementation  group: 'edu.cmu.sphinx', name: 'sphinx4-core', version:'5prealpha-SNAPSHOT'
    implementation  group: 'edu.cmu.sphinx', name: 'sphinx4-data', version:'5prealpha-SNAPSHOT'
}

// Example for how to get properties into the manifest for reading at runtime.
jar {
    manifest {
        attributes([
                "Specification-Title"     : "tts",
                "Specification-Vendor"    : "examplemodsareus",
                "Specification-Version"   : "1", // We are version 1 of ourselves
                "Implementation-Title"    : project.name,
                "Implementation-Version"  : project.jar.archiveVersion,
                "Implementation-Vendor"   : "examplemodsareus",
                "Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ")
        ])
    }

}

jar.finalizedBy('reobfJar')

publishing {
    publications {
        mavenJava(MavenPublication) {
            artifact jar
        }
    }
    repositories {
        maven {
            url "file://${project.projectDir}/mcmodsrepo"
        }
    }
}

 

I can import them like normal but the game seems to think they don't exist?

Posted (edited)

It was debugging to see if the class would be there during the run. but it did nothing!

 

And just having implementation  does nothing either

Edited by UserMC123

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