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How intercept the convertToVillager method


sidben
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Hello, I'm working on a mod to add small tweaks to the game, one of those would be to give a villager a special trade when he is cured from being a zombie.

 

I figured out that the best place for my code would be inside the "EntityZombie.convertToVillager()" method, but I did not find any hooks for it.

 

    protected void convertToVillager()
    {
        EntityVillager entityvillager = new EntityVillager(this.worldObj);
        entityvillager.copyLocationAndAnglesFrom(this);
        entityvillager.func_110161_a((EntityLivingData)null);
        entityvillager.func_82187_q();

        if (this.isChild())
        {
            entityvillager.setGrowingAge(-24000);
        }

        // HERE IS WHERE I WOULD LIKE MY CODE

        this.worldObj.removeEntity(this);
        this.worldObj.spawnEntityInWorld(entityvillager);
        entityvillager.addPotionEffect(new PotionEffect(Potion.confusion.id, 200, 0));
        this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1017, (int)this.posX, (int)this.posY, (int)this.posZ, 0);
    }

 

 

Does anyone know of a hook I could use?

 

Thanks

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Thanks, I forked the repo, I'll look into how I can do that.

 

I think I could achieve what I want tracking "EntityJoinWorldEvent" and "onLivingDeath" or "onUpdate", but it would be a half-assed way for what I want  ;D

 

I'll see if I can crate a "EntityTransform(Entity old, Entity new)" hook, it could be used for other transformations like Pig -> Zombie Pigman.

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checking that EVERY tick would be overkill

 

kinda like always looking at the windows in case there's someone coming instead of waiting til you hear the door knock

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

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