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Posted

Hello, my fly command is not working. Not sure why it is not working. I am setting the player.getAbilities().mayfly to true. It even prints out that is is true!

@Override
	public void command() {
		command = Commands.literal("fly").executes(
				(commandContext) -> {return fly(commandContext);}
				);
	}
	
	private int fly(CommandContext<CommandSourceStack> commandContext) throws CommandSyntaxException {
		
		Player player = commandContext.getSource().getPlayerOrException();
		player.getAbilities().mayfly = !player.getAbilities().mayfly;
		commandContext.getSource().sendSuccess(Msg.buildMessage("Fly set to : "+player.getAbilities().mayfly), false);
		
		return 1;
	}

Any reason why it would not be working?

Posted
On 9/13/2021 at 12:59 AM, diesieben07 said:

You have to call onUpdateAbilities after changing abilities server side.

Thanks! It now works. Another quick question. What event should I be listening for to get a player chunk entering event. It used to be PlayerEvent.EnteringChunk in 1.16.5.

Posted (edited)
8 minutes ago, diesieben07 said:

The event currently no longer exists. What is your use case for it?

I have a chunkclaiming system that allows users to claim chunks so that they can only build in them. It works fine but I just want to add a message for when players enter their claimed chunks. Maybe I could do some type of movement event and cross reference it with claimed chunks?

Edited by X_ZombieSlayer_X

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