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Posted (edited)

I was wondering if there were any guides on what each method of the chunk generator was meant to return. I'm making a fixed chunk generator with nothing random, so it should be pretty easy to create, but I don't understand what methods like getBaseColumn() are meant to return. I'm unsure what the order of the array in the NoiseColumn means. 

Edited by DavidQF555
Posted
  On 9/14/2021 at 4:31 AM, Luis_ST said:

The method is for Structures, no idea for what exactly, you can return a array with zero size, you can look here for an example

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If I am not creating structures, then they are not needed? Also what are min, max, and base height and gen depth? Many of these just all seem really similar and generic to me. 

Posted

Yes if you not generating Structures you can return an empty array. min is the min y height (default is in 1.17 0), max is the max y height, base height controls the base Structure height, genDepth no idea

Posted (edited)

https://pastebin.com/J8EC8Za7

This is my custom chunk generator. It is just a constant generator that takes in Settings which includes a shape I want to generate. I'm working with dynamic dimensions which is why some parts might seem strange. The issue is that when I go to the dimension with that chunk generator, I am just stuck in a loading screen forever with no errors in console or anything. I tried replacing the chunk generator of the dimension to a flat, vanilla one, and that caused the loading to work, so it should be an issue with my chunk generator. I'm just not sure as to what issue it is. 

 

Edit: Nevermind, it's just an infinite loop because I used offset() wrong for blockpos. 

Edited by DavidQF555
  • DavidQF555 changed the title to [Solved][1.17.1] Chunk Generator methods

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