Jump to content

HELP! Block rotations are messing up, 1.6.2 specific.


kris91268

Recommended Posts

Hello to anyone reading this,

 

I am kris91268, the creator of Light bridges and doors, if you may know

 

On a previous version of Minecraft (1.5.2) My light door rotated correctly when you place it on the underside of a block.

 

But in the 1.6 versions, it doesn't do this anymore, and only can rotate in one way (I would of said one direction, but I don't want to).

I was wandering if anyone on the forums could help me with this dilemma. Below is the source code of the whole BlockLightDoorSource file, any help would be much appreciated.

 

BlockLightDoorSource.java

package kris91268.lbd.Blocks;

import java.util.Random;

import kris91268.lbd.ModLBD;
import kris91268.lbd.Tileentity.TileEntityLightDoorSource;
import cpw.mods.fml.common.registry.BlockProxy;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLiving;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.MathHelper;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import static net.minecraftforge.common.ForgeDirection.*;

/**
* 
* @author Arbiter
*
*/
public class BlockLightDoorSource extends BlockContainer implements BlockProxy
{
public final boolean powered;

public BlockLightDoorSource(int par1, boolean par2)
{
	super(par1, Material.iron);
	powered = par2;
	setHardness(1.5F);
	setResistance(0.5F);
	setStepSound(Block.soundMetalFootstep);
	setUnlocalizedName("lightDoorSource");
	setCreativeTab(CreativeTabs.tabRedstone);
}
public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    {
        return false;
    }
public int getRenderBlockPass()
{
	return 1;
}
public void onBlockAdded(World par1World, int par2, int par3, int par4)
{
	if (par1World.getBlockMetadata(par2, par3, par4) == 0)
	{
		if (par1World.isBlockSolidOnSide(par2, par3 + 1, par4, DOWN, true))
		{
			par1World.setBlockMetadataWithNotify(par2, par3, par4, 5, 2);
		}
		else if (par1World.isBlockSolidOnSide(par2, par3 + 1, par4, DOWN, true))
		{
			par1World.setBlockMetadataWithNotify(par2, par3, par4, 1, 2);
		}
		else if (par1World.isBlockSolidOnSide(par2, par3 + 1, par4, DOWN, true))
		{
			par1World.setBlockMetadataWithNotify(par2, par3, par4, 2, 2);
		}
		else if (par1World.isBlockSolidOnSide(par2, par3 + 1, par4, DOWN, true))
		{
			par1World.setBlockMetadataWithNotify(par2, par3, par4, 3, 2);
		}
		else
		{
			this.dropLightDoorIfCantStay(par1World, par2, par3, par4);
		}
	}
	if (par1World.isRemote)
	{
		if (this.powered && !par1World.isBlockIndirectlyGettingPowered(par2, par3, par4))
		{
			par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID, 4);
		}
		else if (!this.powered && par1World.isBlockIndirectlyGettingPowered(par2, par3, par4))
		{
			int par5 = par1World.getBlockMetadata(par2, par3, par4);
			if (par5 == 5)
			{
				par1World.setBlock(par2, par3, par4, ModLBD.lightDoorSourceActive.blockID, 5, 2);
				for (int par7 = par3 - 1; par7 >= par3 - 50; --par7)
				{
					if (par1World.isAirBlock(par2, par7, par4))
					{
						par1World.setBlock(par2, par7, par4, ModLBD.lightDoorSection.blockID, 0, 2);
					}
					else
					{
						break;
					}
				}
			}
			if (par5 == 1)
			{
				par1World.setBlock(par2, par3, par4, ModLBD.lightDoorSourceActive.blockID, 1, 2);
				for (int par7 = par3 - 1; par7 >= par3 - 50; --par7)
				{
					if (par1World.isAirBlock(par2, par7, par4))
					{
						par1World.setBlock(par2, par7, par4, ModLBD.lightDoorSection.blockID, 1, 2);
					}
					else
					{
						break;
					}
				}
			}
			if (par5 == 2)
			{
				par1World.setBlock(par2, par3, par4, ModLBD.lightDoorSourceActive.blockID, 2, 2);
				for (int par7 = par3 - 1; par7 >= par3 - 50; --par7)
				{
					if (par1World.isAirBlock(par2, par7, par4))
					{
						par1World.setBlock(par2, par7, par4, ModLBD.lightDoorSection.blockID, 2, 2);
					}
					else
					{
						break;
					}
				}
			}
			if (par5 == 3)
			{
				par1World.setBlock(par2, par3, par4, ModLBD.lightDoorSourceActive.blockID, 3, 2);
				for (int par7 = par3 - 1; par7 >= par3 - 50; --par7)
				{
					if (par1World.isAirBlock(par2, par7, par4))
					{
						par1World.setBlock(par2, par7, par4, ModLBD.lightDoorSection.blockID, 3, 2);
					}
					else
					{
						break;
					}
				}
			}
		}
	}
}
public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
{
	return par1World.isBlockSolidOnSide(par2, par3 + 1, par4, DOWN, true);
}
public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
{
	int par10 = par9;
	if (par9 == 1 && par1World.isBlockSolidOnSide(par2, par3 + 1, par4, DOWN, true))
	{
		par10 = 1;
	}
	if (par9 == 3 && par1World.isBlockSolidOnSide(par2, par3 + 1, par4, DOWN, true))
	{
		par10 = 3;
	}
	if (par9 == 5 && par1World.isBlockSolidOnSide(par2, par3 + 1, par4, DOWN, true))
	{
		par10 = 5;
	}
	if (par9 == 2 && par1World.isBlockSolidOnSide(par2, par3 + 1, par4, DOWN, true))
	{
		par10 = 2;
	}
	return par10;
}
public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
	int par5 = par1IBlockAccess.getBlockMetadata(par2, par3, par4);
    float par6 = 0.625F;
    float par7 = 0.575F;
    if (par5 == 5)
    {
    	// Shorter side facing west
    	setBlockBounds(1.0F - par6, 1.0F, 0.0F, 0.55F, 0.8F, 1.0F);
    }
    if (par5 == 1)
    {
    	// Shorter side facing north
    	setBlockBounds(0.0F, 1.0F, 1.0F - par7, 1.0F, 0.8F, 0.625F);
    }
    if (par5 == 2)
    {
    	// Shorter side facing east
    	setBlockBounds(1.0F - par7, 1.0F, 0.0F, 0.625F, 0.8F, 1.0F);
    }
    if (par5 == 3)
    {
    	// Shorter side facing south
    	setBlockBounds(0.0F, 1.0F, 1.0F - par6, 1.0F, 0.8F, 0.55F);
    }
}
protected boolean dropLightDoorIfCantStay(World par1World, int par2, int par3, int par4)
{
	if (!this.canPlaceBlockAt(par1World, par2, par3, par4))
	{
		if (par1World.getBlockId(par2, par3, par4) == this.blockID)
		{
			this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
			par1World.setBlockToAir(par2, par3, par4);
		}
		return false;
	}
	else
	{
		return true;
	}
}
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
{
	if (this.dropLightDoorIfCantStay(par1World, par2, par3, par4))
	{
		int par6 = par1World.getBlockMetadata(par2, par3, par4);
		boolean flag = false;
		if (!par1World.isBlockSolidOnSide(par2, par3 + 1, par4, DOWN, true) && par6 == 5)
		{
			flag = true;
		}
		if (!par1World.isBlockSolidOnSide(par2, par3 + 1, par4, DOWN, true) && par6 == 2)
		{
			flag = true;
		}
		if (!par1World.isBlockSolidOnSide(par2, par3 + 1, par4, DOWN, true) && par6 == 3)
		{
			flag = true;
		}
		if (!par1World.isBlockSolidOnSide(par2, par3 + 1, par4, DOWN, true) && par6 == 1)
		{
			flag = true;
		}
		if (flag)
		{
			this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
			par1World.setBlockToAir(par2, par3, par4);
		}
	}
	if (!par1World.isRemote)
	{
		if (this.powered && !par1World.isBlockIndirectlyGettingPowered(par2, par3, par4))
		{
			par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID, 4);
		}
		else if (!this.powered && par1World.isBlockIndirectlyGettingPowered(par2, par3, par4))
		{
			int par6 = par1World.getBlockMetadata(par2, par3, par4);
			if (par6 == 5)
			{
				par1World.setBlock(par2, par3, par4, ModLBD.lightDoorSourceActive.blockID, 5, 2);
				for (int par7 = par3 - 1; par7 >= par3 - 50; --par7)
				{
					if (par1World.isAirBlock(par2, par7, par4))
					{
						par1World.setBlock(par2, par7, par4, ModLBD.lightDoorSection.blockID, 0, 2);
					}
					else
					{
						break;
					}
				}
			}
			if (par6 == 1)
			{
				par1World.setBlock(par2, par3, par4, ModLBD.lightDoorSourceActive.blockID, 1, 2);
				for (int par7 = par3 - 1; par7 >= par3 - 50; --par7)
				{
					if (par1World.isAirBlock(par2, par7, par4))
					{
						par1World.setBlock(par2, par7, par4, ModLBD.lightDoorSection.blockID, 1, 2);
					}
					else
					{
						break;
					}
				}
			}
			if (par6 == 2)
			{
				par1World.setBlock(par2, par3, par4, ModLBD.lightDoorSourceActive.blockID, 2, 2);
				for (int par7 = par3 - 1; par7 >= par3 - 50; --par7)
				{
					if (par1World.isAirBlock(par2, par7, par4))
					{
						par1World.setBlock(par2, par7, par4, ModLBD.lightDoorSection.blockID, 2, 2);
					}
					else
					{
						break;
					}
				}
			}
			if (par6 == 3)
			{
				par1World.setBlock(par2, par3, par4, ModLBD.lightDoorSourceActive.blockID, 3, 2);
				for (int par7 = par3 - 1; par7 >= par3 - 50; --par7)
				{
					if (par1World.isAirBlock(par2, par7, par4))
					{
						par1World.setBlock(par2, par7, par4, ModLBD.lightDoorSection.blockID, 3, 2);
					}
					else
					{
						break;
					}
				}
			}
		}
	}
}
public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
{
	if (!par1World.isRemote && this.powered && !par1World.isBlockIndirectlyGettingPowered(par2, par3, par4))
	{
		int par6 = par1World.getBlockMetadata(par2, par3, par4);
		if (par6 == 5)
		{
			par1World.setBlock(par2, par3, par4, ModLBD.lightDoorSource.blockID, 5, 2);
		}
		if (par6 == 1)
		{
			par1World.setBlock(par2, par3, par4, ModLBD.lightDoorSource.blockID, 1, 2);
		}
		if (par6 == 2)
		{
			par1World.setBlock(par2, par3, par4, ModLBD.lightBridgeSource.blockID, 2, 2);
		}
		if (par6 == 3)
		{
			par1World.setBlock(par2, par3, par4, ModLBD.lightDoorSource.blockID, 3, 2);
		}
	}
}
public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack)
{
	int par7 = MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;
	if (par7 == 0)
	{
		par1World.setBlockMetadataWithNotify(par2, par3, par4, 1, 2);
	}
	if (par7 == 1)
	{
		par1World.setBlockMetadataWithNotify(par2, par3, par4, 5, 2);
	}
	if (par7 == 2)
	{
		par1World.setBlockMetadataWithNotify(par2, par3, par4, 3, 2);
	}
	if (par7 == 3)
	{
		par1World.setBlockMetadataWithNotify(par2, par3, par4, 2, 2);
	}
	if (par6ItemStack.hasDisplayName())
	{
		((TileEntityLightDoorSource)par1World.getBlockTileEntity(par2, par3, par4)).func_91249_a(par6ItemStack.getDisplayName());
	}
}
public int quantityDropped(Random par1Random)
{
	return 1;
}
public boolean isOpaqueCube()
{
	return false;
}
public boolean renderAsNormalBlock()
{
	return false;
}
public int getRenderType()
{
	return -1;
}
public TileEntity getBlockEntity()
{
	return new TileEntityLightDoorSource();
}
public TileEntity createNewTileEntity(World par1World)
{
	return new TileEntityLightDoorSource();
}
}

 

Thanks

kris91268

Link to comment
Share on other sites

Change this Line:

public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack)

into this Line:

public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLivingBase par5EntityLiving, ItemStack par6ItemStack)

Link to comment
Share on other sites

You could have figured this out much earlier (and on your own) if you had used @Override.

 

Sorry, but I am not that good with annotations, it never occurs to me to use the @Override annotation.

 

But I do feel stupid about myself because I didn't see this

Link to comment
Share on other sites

Change this Line:

public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack)

into this Line:

public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLivingBase par5EntityLiving, ItemStack par6ItemStack)

 

Thank you so much, you are amazing.

I would of figured this out myself, but I did not see that the other method was a new one (notch changed the onBlockPlacedBy method), but anyway, thanks so much. +Thank you

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I'm developing a dimension, but it's kinda resource intensive so some times during player teleporting it lags behind making the player phase down into the void, so im trying to implement some kind of pregeneration to force the game loading a small set of chunks in the are the player will teleport to. Some of the things i've tried like using ServerLevel and ServerChunkCache methods like getChunk() dont actually trigger chunk generation if the chunk isn't already on persistent storage (already generated) or placing tickets, but that doesn't work either. Ideally i should be able to check when the task has ended too. I've peeked around some pregen engines, but they're too complex for my current understanding of the system of which I have just a basic understanding (how ServerLevel ,ServerChunkCache  and ChunkMap work) of. Any tips or other classes I should be looking into to understand how to do this correctly?
    • https://mclo.gs/4UC49Ao
    • Way back in the Forge 1.17 days, work started for adding JPMS (Java Platform Module Support) to ModLauncher and ForgeModLoader. This has been used internally by Forge and some libraries for a while now, but mods (those with mods.toml specifically) have not been able to take advantage of it. As of Forge 1.21.1 and 1.21.3, this is now possible!   What is JPMS and what does it mean for modders? JPMS is the Java Platform Module System, introduced in Java 9. It allows you to define modules, which are collections of packages and resources that can be exported or hidden from other modules. This allows for much more fine-tuned control over visibility, cleaner syntax for service declarations and support for sealed types across packages. For example, you might have a mod with a module called `com.example.mod` that exports `com.example.mod.api` and `com.example.mod.impl` to other mods, but hides `com.example.mod.internal` from them. This would allow you to have a clean API for other mods to use, while keeping your internal implementation details hidden from IDE hints, helping prevent accidental usage of internals that might break without prior notice. This is particularly useful if you'd like to use public records with module-private constructors or partially module-private record components, as you can create a sealed interface that only your record implements, having the interface be exported and the record hidden. It's also nice for declaring and using services, as you'll get compile-time errors from the Java compiler for typos and the like, rather than deferring to runtime errors. In more advanced cases, you can also have public methods that are only accessible to specific other modules -- handy if you want internal interactions between multiple of your own mods.   How do I bypass it? We understand there may be drama in implementing a system that prevents mods from accessing each other's internals when necessary (like when a mod is abandoned or you need to fix a compat issue) -- after all, we are already modding a game that doesn't have explicit support for Java mods yet. We have already thought of this and are offering APIs from day one to selectively bypass module restrictions. Let me be clear: Forge mods are not required to use JPMS. If you don't want to use it, you don't have to. The default behaviour is to have fully open, fully exported automatic modules. In Java, you can use the `Add-Opens` and `Add-Exports` manifest attributes to selectively bypass module restrictions of other mods at launch time, and we've added explicit support for these when loading your Forge mods. At compile-time, you can use existing solutions such as the extra-java-module-info Gradle plugin to deal with non-modular dependencies and add extra opens and exports to other modules. Here's an example on how to make the internal package `com.example.examplemod.internal` open to your mod in your build.gradle: tasks.named('jar', Jar) { manifest { attributes([ 'Add-Opens' : 'com.example.examplemod/com.example.examplemod.internal' 'Specification-Title' : mod_id, 'Specification-Vendor' : mod_authors // (...) ]) } } With the above in your mod's jar manifest, you can now reflectively access the classes inside that internal package. Multiple entries are separated with a space, as per Java's official spec. You can also use Add-Exports to directly call without reflection, however you'd need to use the Gradle plugin mentioned earlier to be able to compile. The syntax for Add-Exports is the same as Add-Opens, and instructions for the compile-time step with the Gradle plugin are detailed later in this post. Remember to prefer the opens and exports keywords inside module-info.java for sources you control. The Add-Opens/Add-Exports attributes are only intended for forcing open other mods.   What else is new with module support? Previously, the runtime module name was always forced to the first mod ID in your `mods.toml` file and all packages were forced fully open and exported. Module names are now distinguished from mod IDs, meaning the module name in your module-info.java can be different from the mod ID in your `mods.toml`. This allows you to have a more descriptive module name that doesn't have to be the same as your mod ID, however we strongly recommend including your mod ID as part of your module name to aid troubleshooting. The `Automatic-Module-Name` manifest attribute is now also honoured, allowing you to specify a module name for your mod without needing to create a `module-info.java` file. This is particularly useful for mods that don't care about JPMS features but want to have a more descriptive module name and easier integration with other mods that do use JPMS.   How do I use it? The first step is to create a `module-info.java` file in your mod's source directory. This file should be in the same package as your main mod class, and should look something like this: open module com.example.examplemod { requires net.minecraftforge.eventbus; requires net.minecraftforge.fmlcore; requires net.minecraftforge.forge; requires net.minecraftforge.javafmlmod; requires net.minecraftforge.mergetool.api; requires org.slf4j; requires logging; } For now, we're leaving the whole module open to reflection, which is a good starting point. When we know we want to close something off, we can remove the open modifier from the module and open or export individual packages instead. Remember that you need to be open to Forge (module name net.minecraftforge.forge), otherwise it can't call your mod's constructor. Next is fixing modules in Gradle. While Forge and Java support modules properly, Gradle does not put automatic modules on the module path by default, meaning that the logging module (from com.mojang:logging) is not found. To fix this, add the Gradle plugin and add a compile-time module definition for that Mojang library: plugins { // (...) id 'org.gradlex.extra-java-module-info' version "1.9" } // (...) extraJavaModuleInfo { failOnMissingModuleInfo = false automaticModule("com.mojang:logging", "logging") } The automatic module override specified in your build.gradle should match the runtime one to avoid errors. You can do the same for any library or mod dependency that is missing either a module-info or explicit Automatic-Module-Name, however be aware that you may need to update your mod once said library adds one. That's all you need to get started with module support in your mods. You can learn more about modules and how to use them at dev.java.
    • Faire la mise à jour grâce à ce lien m'a aider personnellement, merci à @Paint_Ninja. https://www.amd.com/en/support 
    • When I came across the 'Exit Code: I got a 1 error in my Minecraft mods, so I decided to figure out what was wrong. First, I took a look at the logs. In the mods folder (usually where you'd find logs or crash reports), I found the latest.log file or the corresponding crash report. I read it through carefully, looking for any lines with errors or warnings. Then I checked the Minecraft Forge support site, where you can often find info on what causes errors and how to fix them. I then disabled half of my mods and tried running the game. If the error disappeared, it meant that the problem was with the disabled mod. I repeated this several times to find the problem mod.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.