Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[1.16.5] Changing the value of an AttributeModifier


Recommended Posts

I have a capability that has a strength stat and basically I just want the player to have more attack damage depending on how high that stat is.

I want to avoid using .setBaseValue (which is what I'm using at the moment) as I feel like there's a very good chance that'll conflict with other things, so instead I want to use .addTransientModifier, only problem is AttributeModifiers which are what it takes in don't seem to have any way to change the value of. Is there any other class extending AttributeModifiers that have a changable value or anything like that? I could just make a new AttributeModifier whenever the stat changes but I'm guessing that's a bad idea since it's meant to have a UUID.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.