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Posted

I need help trying to figure a few things out and I figured I should ask this here. So I am working on my own mod and for one of my blocks it's going to have more then 16 types and so I am going to be categorizing the different types using NBT Data stored in the Tile Entities. However I need the individual types to have different looks based on the different types and if there is extra bits stored in the NBT. How would I got about having the block look for this information and choose different icons for the different sides based off NBT Data. I believe for the blocks being rendered when they are place within the world you would use getBlockTexture(), however to my understanding I would have to use custom Item Rendering to have the different appearances if the block is in one's inventory. Is there an example out there for this?

theres a class called TileEntitySpecialRenderer that does what youre asking for

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

heu that no, but i know theres some other class that does it, just cant remember the name top my head

 

look at the wiki its surely there and obvious :P

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

  • Author

I have taken a look at ChickenBone's EnderStorage and discovered I would need a IItemRenderer along with a TileEntitySpecialRenderer. Is there any tutorials that explain these?

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