Posted September 25, 20214 yr I have two semi-related problems, both involving rendering. For the first situation I want to hide the air bubbles/breath bar when a particular piece of armor is worn. Previously I used RenderGameOverlayEvent.Pre event and canceled the event if the element type was ElementType.AIR which no longer exists in 1.17 it seems, and now I'm not sure how to recreate this functionality with the new system. For the second, I want to disable the under-lava-view fog when a particular piece of armor is worn. Previously I used EntityViewRenderEvent.FogDensity event and RenderSystem.fogStart(0.0F); RenderSystem.fogEnd(1024F); event.setDensity(0.05F); event.setCanceled(true); to achieve the desired result. To be honest with you I don't remember how I came up with that solution anymore, only that fogStart and fogEnd became deprecated at some point before 1.16.5 (as I found out when finally updating my mod yesterday), and are completely removed now. For 1.17 I tried replacing those with RenderSystem.setShaderFogStart(0.0F); RenderSystem.setShaderFogEnd(1024F); which has no effect, unless I'm missing something else for that to work. Not sure how to get the same effect here. Edited September 25, 20214 yr by Rohzek Developing the Spiral Power Mod . こんにちは!お元気ですか?
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