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How do make my GUI function ?


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54 minutes ago, diesieben07 said:

Show your code.

package com.undeadmonkey.residentevilmod.client.screen;

import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.systems.RenderSystem;
import com.undeadmonkey.residentevilmod.ResidentevilMod;
import com.undeadmonkey.residentevilmod.common.container.ItemBoxContainer;

import net.minecraft.client.gui.screen.inventory.ContainerScreen;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.text.ITextComponent;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;

public class ItemBoxScreen extends ContainerScreen<ItemBoxContainer> {

    private static final ResourceLocation ITEM_BOX_GUI = new ResourceLocation(ResidentevilMod.MOD_ID,

    public ItemBoxScreen(ItemBoxContainer screenContainer, PlayerInventory inv, ITextComponent titleIn) {
        super(screenContainer, inv, titleIn);

        this.guiLeft = 0;
        this.guiTop = 0;
        this.xSize = 176;
        this.ySize = 176;

    public void render(MatrixStack matrixStack, int mouseX, int mouseY, float partialTicks) {
        super.render(matrixStack, mouseX, mouseY, partialTicks);
        this.renderHoveredTooltip(matrixStack, mouseX, mouseY);

    protected void drawGuiContainerForegroundLayer(MatrixStack matrixStack, int x, int y) {
        this.font.func_243248_b(matrixStack, this.playerInventory.getDisplayName(), (float) this.playerInventoryTitleX,
                (float) this.playerInventoryTitleX, 4210752);

    protected void drawGuiContainerBackgroundLayer(MatrixStack matrixStack, float partialTicks, int mouseX, int mouseY) {
        RenderSystem.color4f(1f, 1f, 1f, 1f);
        int x = (this.width - this.xSize) / 2;
        int y = (this.height - this.ySize) / 2;
        this.blit(matrixStack, x, y, 0, 0, this.xSize, this.ySize);



Edited by diesieben07
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