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[1.16.4] ModelBakeEvent Event Listener Not Triggered


than00ber1

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I am susbsribing to the ModelBakeEvent event but it seems to be skipped while the game loads.

Here's how I subscribe to the event:

public class ModelBakeHandler {

//    @OnlyIn(Dist.CLIENT)
    @SubscribeEvent
    public void onModelBakeEvent(ModelBakeEvent event) {
        System.out.println("_______________");
    }
}

and register the event in my main class:

        MinecraftForge.EVENT_BUS.register(new ModelBakeHandler());

 

This is the event logs when the event gets triggered:

[17:38:18] [Render thread/DEBUG] [ne.mi.fm.ja.FMLModContainer/LOADING]: Firing event for modid siltblocks : net.minecraftforge.client.event.ModelBakeEvent@4d98e41b
[17:38:18] [Render thread/DEBUG] [ne.mi.fm.ja.FMLModContainer/LOADING]: Fired event for modid siltblocks : net.minecraftforge.client.event.ModelBakeEvent@4d98e41b
[17:38:18] [Render thread/DEBUG] [ne.mi.fm.ja.FMLModContainer/LOADING]: Firing event for modid forge : net.minecraftforge.client.event.ModelBakeEvent@4d98e41b
[17:38:18] [Render thread/DEBUG] [ne.mi.fm.ja.FMLModContainer/LOADING]: Fired event for modid forge : net.minecraftforge.client.event.ModelBakeEvent@4d98e41b

 

My "_______________" is not logged here (or ever). Any ideas why?

 

Edit: Should I ever the "OnlyIn" decorator as a modder?

Edited by than00ber1
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37 minutes ago, Luis_ST said:

try to use a Logger#info instead of System.out

 

the OnlyIn annotation is only for vanilla

Noted.

 

24 minutes ago, diesieben07 said:

What do you need ModelBakeEvent for? You should use a custom model loader instead.

I am trying to fetch Fence blocks and add an overlay to it.

 

By 

Quote

custom model loader

you mean ICustomModelLoader?

 

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