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Tile entity causes actual minecraft to crash


xcoopergangx

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I made a custom furnace which works perfectly fine in the eclipse minecraft, but when I recompile and reobf, package, and add to mods folder it gets this error.

 

 

---- Minecraft Crash Report ----

// Who set us up the TNT?

 

Time: 7/20/13 3:38 PM

Description: There was a severe problem during mod loading that has caused the game to fail

 

cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: minecraftmod/TileEntityDarkFurnace

at cpw.mods.fml.common.LoadController.transition(LoadController.java:148)

at cpw.mods.fml.common.Loader.initializeMods(Loader.java:698)

at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:222)

at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:506)

at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)

at net.minecraft.client.main.Main.main(SourceFile:101)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

at java.lang.reflect.Method.invoke(Unknown Source)

at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)

at net.minecraft.launchwrapper.Launch.main(Launch.java:18)

Caused by: java.lang.NoClassDefFoundError: minecraftmod/TileEntityDarkFurnace

at minecraftmod.TitaniumMod.load(TitaniumMod.java:122)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

at java.lang.reflect.Method.invoke(Unknown Source)

at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

at java.lang.reflect.Method.invoke(Unknown Source)

at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)

at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)

at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)

at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)

at com.google.common.eventbus.EventBus.post(EventBus.java:267)

at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:193)

at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:173)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

at java.lang.reflect.Method.invoke(Unknown Source)

at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)

at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)

at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)

at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)

at com.google.common.eventbus.EventBus.post(EventBus.java:267)

at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:104)

at cpw.mods.fml.common.Loader.initializeMods(Loader.java:697)

... 10 more

Caused by: java.lang.ClassNotFoundException: minecraftmod.TileEntityDarkFurnace

at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:179)

at java.lang.ClassLoader.loadClass(Unknown Source)

at java.lang.ClassLoader.loadClass(Unknown Source)

... 38 more

Caused by: java.lang.ClassFormatError: Duplicate method name&signature in class file minecraftmod/TileEntityDarkFurnace

at java.lang.ClassLoader.defineClass1(Native Method)

at java.lang.ClassLoader.defineClass(Unknown Source)

at java.security.SecureClassLoader.defineClass(Unknown Source)

at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:171)

... 40 more

 

 

A detailed walkthrough of the error, its code path and all known details is as follows:

---------------------------------------------------------------------------------------

 

-- System Details --

Details:

Minecraft Version: 1.6.2

Operating System: Windows 7 (x86) version 6.1

Java Version: 1.7.0_25, Oracle Corporation

Java VM Version: Java HotSpot Client VM (mixed mode, sharing), Oracle Corporation

Memory: 37605256 bytes (35 MB) / 135970816 bytes (129 MB) up to 518979584 bytes (494 MB)

JVM Flags: 1 total; -Xmx512M

AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used

Suspicious classes: FML and Forge are installed

IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0

FML: MCP v8.04 FML v6.2.16.784 Minecraft Forge 9.10.0.784 4 mods loaded, 4 mods active

mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized

FML{6.2.16.784} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized

Forge{9.10.0.784} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized

titaniummod{v1.2} [titaniummod] (minecraftmod.zip) Unloaded->Constructed->Pre-initialized->Errored

 

 

 

Tileentity Code

 

package minecraftmod;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemHoe;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.item.ItemTool;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.ForgeDirection;
import net.minecraftforge.common.ForgeDummyContainer;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class TileEntityDarkFurnace extends TileEntity implements ISidedInventory
{

    private static final int[] slots_top = new int[] {0};
    private static final int[] slots_bottom = new int[] {2, 1};
    private static final int[] slots_sides = new int[] {1};

    /**
     * The ItemStacks that hold the items currently being used in the furnace
     */
    private ItemStack[] furnaceItemStacks = new ItemStack[3];

    /** The number of ticks that the furnace will keep burning */
    public int furnaceBurnTime = 0;

    /**
     * The number of ticks that a fresh copy of the currently-burning item would keep the furnace burning for
     */
    public int currentItemBurnTime = 0;

    /** The number of ticks that the current item has been cooking for */
    public int furnaceCookTime = 0;
    private String field_94130_e;

    /**
     * Returns the number of slots in the inventory.
     */
    public int getSizeInventory()
    {
        return this.furnaceItemStacks.length;
    }

    /**
     * Returns the stack in slot i
     */
    public ItemStack getStackInSlot(int par1)
    {
        return this.furnaceItemStacks[par1];
    }

    /**
     * Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
     * new stack.
     */
    public ItemStack decrStackSize(int par1, int par2)
    {
        if (this.furnaceItemStacks[par1] != null)
        {
            ItemStack itemstack;

            if (this.furnaceItemStacks[par1].stackSize <= par2)
            {
                itemstack = this.furnaceItemStacks[par1];
                this.furnaceItemStacks[par1] = null;
                return itemstack;
            }
            else
            {
                itemstack = this.furnaceItemStacks[par1].splitStack(par2);

                if (this.furnaceItemStacks[par1].stackSize == 0)
                {
                    this.furnaceItemStacks[par1] = null;
                }

                return itemstack;
            }
        }
        else
        {
            return null;
        }
    }

    /**
     * When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
     * like when you close a workbench GUI.
     */
    public ItemStack getStackInSlotOnClosing(int par1)
    {
        if (this.furnaceItemStacks[par1] != null)
        {
            ItemStack itemstack = this.furnaceItemStacks[par1];
            this.furnaceItemStacks[par1] = null;
            return itemstack;
        }
        else
        {
            return null;
        }
    }

    /**
     * Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
     */
    public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
    {
        this.furnaceItemStacks[par1] = par2ItemStack;

        if (par2ItemStack != null && par2ItemStack.stackSize > this.getInventoryStackLimit())
        {
            par2ItemStack.stackSize = this.getInventoryStackLimit();
        }
    }

    /**
     * Returns the name of the inventory.
     */
    public String getInvName()
    {
        return this.isInvNameLocalized() ? this.field_94130_e : "Dark Furnace";
    }

    /**
     * If this returns false, the inventory name will be used as an unlocalized name, and translated into the player's
     * language. Otherwise it will be used directly.
     */
    public boolean isInvNameLocalized()
    {
        return this.field_94130_e != null && this.field_94130_e.length() > 0;
    }

    public void func_94129_a(String par1Str)
    {
        this.field_94130_e = par1Str;
    }

    /**
     * Reads a tile entity from NBT.
     */
    public void readFromNBT(NBTTagCompound par1NBTTagCompound)
    {
        super.readFromNBT(par1NBTTagCompound);
        NBTTagList nbttaglist = par1NBTTagCompound.getTagList("Items");
        this.furnaceItemStacks = new ItemStack[this.getSizeInventory()];

        for (int i = 0; i < nbttaglist.tagCount(); ++i)
        {
            NBTTagCompound nbttagcompound1 = (NBTTagCompound)nbttaglist.tagAt(i);
            byte b0 = nbttagcompound1.getByte("Slot");

            if (b0 >= 0 && b0 < this.furnaceItemStacks.length)
            {
                this.furnaceItemStacks[b0] = ItemStack.loadItemStackFromNBT(nbttagcompound1);
            }
        }

        this.furnaceBurnTime = par1NBTTagCompound.getShort("BurnTime");
        this.furnaceCookTime = par1NBTTagCompound.getShort("CookTime");
        this.currentItemBurnTime = getItemBurnTime(this.furnaceItemStacks[1]);

        if (par1NBTTagCompound.hasKey("Dark Furnace"))
        {
            this.field_94130_e = par1NBTTagCompound.getString("Dark Furnace");
        }
    }

    /**
     * Writes a tile entity to NBT.
     */
    public void writeToNBT(NBTTagCompound par1NBTTagCompound)
    {
        super.writeToNBT(par1NBTTagCompound);
        par1NBTTagCompound.setShort("BurnTime", (short)this.furnaceBurnTime);
        par1NBTTagCompound.setShort("CookTime", (short)this.furnaceCookTime);
        NBTTagList nbttaglist = new NBTTagList();

        for (int i = 0; i < this.furnaceItemStacks.length; ++i)
        {
            if (this.furnaceItemStacks[i] != null)
            {
                NBTTagCompound nbttagcompound1 = new NBTTagCompound();
                nbttagcompound1.setByte("Slot", (byte)i);
                this.furnaceItemStacks[i].writeToNBT(nbttagcompound1);
                nbttaglist.appendTag(nbttagcompound1);
            }
        }

        par1NBTTagCompound.setTag("Items", nbttaglist);

        if (this.isInvNameLocalized())
        {
            par1NBTTagCompound.setString("Dark Furnace", this.field_94130_e);
        }
    }

    /**
     * Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't
     * this more of a set than a get?*
     */
    public int getInventoryStackLimit()
    {
        return 64;
    }

    @SideOnly(Side.CLIENT)

    /**
     * Returns an integer between 0 and the passed value representing how close the current item is to being completely
     * cooked
     */
    public int getCookProgressScaled(int par1)
    {
        return this.furnaceCookTime * par1 / 200;
    }

    @SideOnly(Side.CLIENT)

    /**
     * Returns an integer between 0 and the passed value representing how much burn time is left on the current fuel
     * item, where 0 means that the item is exhausted and the passed value means that the item is fresh
     */
    public int getBurnTimeRemainingScaled(int par1)
    {
        if (this.currentItemBurnTime == 0)
        {
            this.currentItemBurnTime = 200;
        }

        return this.furnaceBurnTime * par1 / this.currentItemBurnTime;
    }

    /**
     * Returns true if the furnace is currently burning
     */
    public boolean isBurning()
    {
        return this.furnaceBurnTime > 0;
    }

    /**
     * Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count
     * ticks and creates a new spawn inside its implementation.
     */
    public void updateEntity()
    {
        boolean flag = this.furnaceBurnTime > 0;
        boolean flag1 = false;

        if (this.furnaceBurnTime > 0)
        {
            --this.furnaceBurnTime;
        }

        if (!this.worldObj.isRemote)
        {
            if (this.furnaceBurnTime == 0 && this.canSmelt())
            {
                this.currentItemBurnTime = this.furnaceBurnTime = getItemBurnTime(this.furnaceItemStacks[1]);

                if (this.furnaceBurnTime > 0)
                {
                    flag1 = true;

                    if (this.furnaceItemStacks[1] != null)
                    {
                        --this.furnaceItemStacks[1].stackSize;

                        if (this.furnaceItemStacks[1].stackSize == 0)
                        {
                            this.furnaceItemStacks[1] = this.furnaceItemStacks[1].getItem().getContainerItemStack(furnaceItemStacks[1]);
                        }
                    }
                }
            }

            if (this.isBurning() && this.canSmelt())
            {
                ++this.furnaceCookTime;

                if (this.furnaceCookTime == 200)
                {
                    this.furnaceCookTime = 0;
                    this.smeltItem();
                    flag1 = true;
                }
            }
            else
            {
                this.furnaceCookTime = 0;
            }

            if (flag != this.furnaceBurnTime > 0)
            {
                flag1 = true;
                TutFurnace.updateFurnaceBlockState(this.furnaceBurnTime > 0, this.worldObj, this.xCoord, this.yCoord, this.zCoord);
            }
        }

        if (flag1)
        {
            this.onInventoryChanged();
        }
    }

    /**
     * Returns true if the furnace can smelt an item, i.e. has a source item, destination stack isn't full, etc.
     */
    private boolean canSmelt()
    {
        if (this.furnaceItemStacks[0] == null)
        {
            return false;
        }
        else
        {
            ItemStack itemstack = TutFurnaceRecipes.smelting().getSmeltingResult(this.furnaceItemStacks[0]);
            if (itemstack == null) return false;
            if (this.furnaceItemStacks[2] == null) return true;
            if (!this.furnaceItemStacks[2].isItemEqual(itemstack)) return false;
            int result = furnaceItemStacks[2].stackSize + itemstack.stackSize;
            return (result <= getInventoryStackLimit() && result <= itemstack.getMaxStackSize());
        }
    }

    /**
     * Turn one item from the furnace source stack into the appropriate smelted item in the furnace result stack
     */
    public void smeltItem()
    {
        if (this.canSmelt())
        {
            ItemStack itemstack = TutFurnaceRecipes.smelting().getSmeltingResult(this.furnaceItemStacks[0]);

            if (this.furnaceItemStacks[2] == null)
            {
                this.furnaceItemStacks[2] = itemstack.copy();
            }
            else if (this.furnaceItemStacks[2].isItemEqual(itemstack))
            {
                furnaceItemStacks[2].stackSize += itemstack.stackSize;
            }

            --this.furnaceItemStacks[0].stackSize;

            if (this.furnaceItemStacks[0].stackSize <= 0)
            {
                this.furnaceItemStacks[0] = null;
            }
        }
    }

    /**
     * Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't
     * fuel
     */
    public static int getItemBurnTime(ItemStack par0ItemStack)
    {
        if (par0ItemStack == null)
        {
            return 0;
        }
        else
        {
            int i = par0ItemStack.getItem().itemID;
            Item item = par0ItemStack.getItem();

            if (par0ItemStack.getItem() instanceof ItemBlock && Block.blocksList[i] != null)
            {
                Block block = Block.blocksList[i];

                if (block == Block.woodSingleSlab)
                {
                    return 150;
                }

                if (block.blockMaterial == Material.wood)
                {
                    return 300;
                }
            }

      
            if (i == TitaniumMod.FuelCell.itemID) return 4500;
            if (i == Item.coal.itemID) return 50;
            return GameRegistry.getFuelValue(par0ItemStack);
        }
    }

    /**
     * Return true if item is a fuel source (getItemBurnTime() > 0).
     */
    public static boolean isItemFuel(ItemStack par0ItemStack)
    {
        return getItemBurnTime(par0ItemStack) > 0;
    }

    /**
     * Do not make give this method the name canInteractWith because it clashes with Container
     */
    public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
    {
        return this.worldObj.getBlockTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : par1EntityPlayer.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D;
    }

    public void openChest() {}

    public void closeChest() {}

    /**
     * Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
     */
    public boolean isStackValidForSlot(int par1, ItemStack par2ItemStack)
    {
        return par1 == 2 ? false : (par1 == 1 ? isItemFuel(par2ItemStack) : true);
    }

    /**
     * Get the size of the side inventory.
     */
    public int[] getSizeInventorySide(int par1)
    {
        return par1 == 0 ? slots_top : (par1 == 1 ? slots_bottom : slots_sides);
    }

    public boolean func_102007_a(int par1, ItemStack par2ItemStack, int par3)
    {
        return this.isStackValidForSlot(par1, par2ItemStack);
    }

    public boolean func_102008_b(int par1, ItemStack par2ItemStack, int par3)
    {
        return par3 != 0 || par1 != 1 || par2ItemStack.itemID == Item.bucketEmpty.itemID;
    }



    

    /**
     * Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
     */
    public boolean isItemValidForSlot(int par1, ItemStack par2ItemStack)
    {
        return par1 == 2 ? false : (par1 == 1 ? isItemFuel(par2ItemStack) : true);
    }

    /**
     * Returns an array containing the indices of the slots that can be accessed by automation on the given side of this
     * block.
     */
    public int[] getAccessibleSlotsFromSide(int par1)
    {
        return par1 == 0 ? slots_bottom : (par1 == 1 ? slots_top : slots_sides);
    }

    /**
     * Returns true if automation can insert the given item in the given slot from the given side. Args: Slot, item,
     * side
     */
    public boolean canInsertItem(int par1, ItemStack par2ItemStack, int par3)
    {
        return this.isItemValidForSlot(par1, par2ItemStack);
    }

    /**
     * Returns true if automation can extract the given item in the given slot from the given side. Args: Slot, item,
     * side
     */
    public boolean canExtractItem(int par1, ItemStack par2ItemStack, int par3)
    {
        return par3 != 0 || par1 != 1 || par2ItemStack.itemID == Item.bucketEmpty.itemID;
    }

    public void setGuiDisplayName(String par1Str)
    {
        this.field_94130_e = par1Str;
    }



	{
	        
	}







}

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    • I am in such a mess. I have lost over 4.7m due to a scammer... It started as bank wires and then bitcoin. it is hard to imagine but it is true and can send any proof, then I tried to use a couple of recovery companies and was as well. Graphic design has been more than just a hobby for me since high school—it has become a thriving career. Starting in my parents' garage, I eventually expanded to my office, running a successful graphic design business. However, like many, I faced the need to diversify my investments due to inflation. This led me to invest 60.16 in Bitcoin, a decision that paid off handsomely as my investment grew to 4.7m over time. This financial windfall allowed me to upgrade my equipment and take on more ambitious projects, furthering the growth of my business. Unfortunately, my excitement was abruptly cut short when I fell victim to a hacking incident. Malware infected my computer, giving hackers access to my Bitcoin wallet. The devastation of potentially losing all my hard-earned savings and plans weighed heavily on me. At this dire moment, a fellow designer suggested Linux Cyber Security Company as a potential solution. Desperate for a lifeline, I reached out to them, hoping for a miracle. The response from Linux Cyber Security Company was prompt, incredibly professional, and effective. Their team quickly traced the hacker’s activities and recovered most of my funds, alleviating a significant amount of stress and uncertainty. Beyond the recovery, they took the time to educate me on essential practices to secure my Bitcoin holdings better. They emphasized using antivirus software to prevent malware infections, avoiding suspicious downloads, and the added security provided by hardware wallets. This experience served as a critical wake-up call for me. It highlighted the vulnerabilities inherent in digital assets and underscored the importance of robust security measures. Thanks to the guidance and expertise of Linux Cyber Security Company, I now feel more equipped to protect my digital assets proactively. Their insights have empowered me to implement stronger security protocols in my business operations and personal finances alike. With my Bitcoin funds securely recovered and a newfound understanding of digital security best practices, I am more confident in navigating future challenges. This journey has reinforced my commitment to safeguarding my hard-earned assets and leveraging technology responsibly. I am optimistic about the growth opportunities ahead, creatively in graphic design and prudently in investment strategies. In conclusion, while the hacking incident was a setback, it ultimately became a catalyst for enhancing my digital security awareness and resilience. I am grateful to Linux Cyber Security Company for their expertise and support during a challenging time, enabling me to continue pursuing my passion for graphic design with renewed confidence and financial stability. Contact a professional company I am sure they can help you with your case too, Website [www.linuxcybersecurity.com Email the team; info@)(linuxcybersecurity.com
    • https://pastebin.com/B2HnBZTa
    • it was easy villager mate, thanks ill see how to do it without that mod! thanks
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